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GLOBAL WEARABLE COMPUTING MARKET FORECAST 2023-2032

SCOPE OF THE REPORT

Global Wearable Computing Market by Product Type (Wrist Wear, Body Wear, Head Mounts & Eyewear, Other Product Types) Market by Connectivity Type (Bluetooth, Wi-Fi, 4G/5G, Other Connectivity Types) Market by Technology (Computing, Networking, Display) Market by Application (Fitness & Wellness, Gaming & Infotainment, Healthcare & Medical, Lifestyle, Defense & Security, Enterprise & Industrial, Other Applications) Market by End-user (Consumer, Commercial) by Geography


MARKET OVERVIEW

In terms of revenue, the global wearable computing market was valued at $xx billion in 2022 and is expected to reach $300.68 billion by 2032, growing at a CAGR of 18.00% during the forecast period, 2023 to 2032

Wearable computing or technology is an umbrella term for electronic devices designed to be worn on different body parts as accessories. These devices are an example of the Internet of Things (IoT). Software applications, sensors, and other communication technologies are incorporated into such devices, enabling them to exchange data. In addition, several advanced technologies such as virtual reality (VR), augmented reality (AR), near-field communication (NFC), and others are also expanding device applications for both consumer and business purposes.

Wearable computing technology entails small electronic devices worn by customers to facilitate wireless networking and mobile computing. The growing popularity of the Internet of Things (IoT) and the adoption of head-mounted displays, smartwatches, exoskeletons, and body-worn cameras are among the key factors encouraging market growth in various applications. These include healthcare, fitness and wellness, gaming and infotainment system, and medical, among others.

Read our latest blog on the Wearable Computing Market

GROWTH ENABLERS

Key growth enablers of the global wearable computing market:

  • Consumer awareness regarding health and new lifestyle adoption
    • Initially, vendors released compact and smart devices such as fitness and activity trackers to generate awareness and interest among consumers. Such devices enabled users to manage new-age lifestyles and monitor diabetes, heart disease, as well as other chronic diseases. 
    • In the consumer space, the sale of smart fitness bands or activity trackers such as Jawbone UP, smartwatches, and Fitbit devices started accelerating in 2020. 
    • Other devices have recently joined the mainstream usage of wearable computing, including smartwatches, smart glasses/AR headsets, and VR headsets. These devices are significantly being adopted by consumers for infotainment and other lifestyle purposes.
  • Wide-scale adoption of wearable computing devices in augmented reality (AR)
  • Technological advancements

GROWTH RESTRAINTS

Key growth restraining factors:

  • Lack of economies of scale
    • Wearable computing devices are continuously evolving in the technology segment. Moreover, new technologies are regularly being used in the industry to improve the quality of results offered by devices.
    • While these technologies are expensive, after a period of time, their values in terms of capital and intellectual also depreciates. This is a key challenge for several manufacturers in the global wearable computing market.
  • Undefined technology formats

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KEY MARKET TRENDS

Global Wearable Computing Market | Top Trends

  • The rising adoption of fitness bands as well as smartwatches, the rising popularity of wearable fitness devices among sportspersons, and technological developments in wearable devices play an essential role in boosting the global wearable computing market. The usage of smartwatches and fitness bands is also rapidly expanding among swimmers, athletes, gym-goers, runners, and cyclists, thus driving the demand for smartwatches globally.
  • The market for wearable devices is experiencing notable growth, as end-users are demanding technologically advanced, efficient and innovative wearable devices, thus prompting growth in R&D by businesses operating in the wearable devices space.

MARKET SEGMENTATION

Market Segmentation – Product Type, Connectivity Type, Technology, Application, and End-User –

Market by Product Type:

  • Wrist Wear
    • In 2022, the majority of the market share was captured by the wrist wear segment under the product type category. Wrist wear includes smartwatches, fitness bands, activity trackers, and others. 
    • Numerous vendors such as Apple, Alphabet, and Samsung utilize LTE chip technology, enabling smartwatches to carry out most of the functions of smartphones. Albeit, the functions are confined to a smaller screen.
  • Body Wear
  • Head Mounts & Eyewear
  • Other Product Types

Market by Connectivity Type:

  • Bluetooth
  • Wi-Fi
    • Wi-Fi is expected to lead the global wearable computing market, progressing with the fastest CAGR during the forecast period. 
    • Consumers require a method of effectively and smoothly connecting various devices, especially for individuals using several gadgets at once. This is primarily accredited to the rapid improvements in wearable technology and the increased sophistication of data flows.
    • The integration of Wi-Fi in wearable devices has become a ubiquitous and prolific technology across many end-use industries, particularly in lifestyle, healthcare, and medical applications.
  • 4G/5G
  • Other Connectivity Types

Market by Technology:

  • Computing
  • Networking
  • Display

Market by Application:

  • Fitness & Wellness
  • Gaming & Infotainment
  • Healthcare & Medical
  • Lifestyle
  • Defense & Security
  • Enterprise & Industrial
  • Other Applications

Market by End-User:

  • Consumer
  • Commercial

GEOGRAPHICAL STUDY

Geographical Study Based on Four Major Regions:

  • North America: The United States and Canada
  • Europe: The United Kingdom, Belgium, Germany, France, Italy, Poland, and Rest of Europe
  • Asia-Pacific: China, Japan, India, South Korea, Indonesia, Thailand, Vietnam, Australia & New Zealand, and Rest of Asia-Pacific
    • Asia-Pacific is the fastest-growing region in the wearable computing market, rising with a CAGR of 30.00%. 
    • Rapid urbanization and a large millennial population in Asia have resulted in the high penetration of AR technology. 
    • As a result, the majority of the Asian wearable computing vendors are releasing innovative wearable computing products with advanced capabilities, driving the adoption of devices in the region. 
    • Furthermore, wearable computing improves workflows and also opens lucrative opportunities for its application across logistics and warehousing, manufacturing, and other industries.
  • Rest of World: Latin America, the Middle East & Africa

MAJOR PLAYERS

Major players in the global wearable computing market:

  • Alphabet Inc
  • Apple Inc
  • Samsung Electronics Co Ltd
  • Sony Corp
  • Huawei Technologies Co Ltd

Key strategies adopted by some of these companies:

  • In March 2022, Google acquired Fitbit Inc, a wearable devices provider, with a deal valued at $2.1 billion in order to bolster its wearable capabilities. This acquisition has initiated concerns over Google’s market power and utilization of individuals’ health data in targeted advertising.
  • In November 2021, Huawei bolstered its research and development capabilities of Huawei Health Lab with an investment of $31.5 million in smart wearables. The company’s lab comprises numerous advanced equipment, such as a plateau blood oxygen chamber for SpO2 monitoring for the newest HUAWEI WATCH GT 3.
  • In September 2021, Apple Inc revealed its new Apple Watch Series 7 with redefined design, fast charging, enhanced durability, and operating with the OS 8 system.

REPORT SYNOPSIS

REPORT SCOPEDETAILS
Market Forecast Years2023-2032
Base Year2022
Market Historical Years2018-2021
Forecast UnitsRevenue ($ Billion)
Segments AnalyzedProduct Type, Connectivity Type, Technology, Application, and End-User
Geographies AnalyzedNorth America, Europe, Asia-Pacific, and Rest of World
Companies AnalyzedAlphabet Inc, Apple Inc, Samsung Electronics Co Ltd, Sony Corp, Huawei Technologies Co Ltd, Boston Scientific Corp, Garmin Ltd, Seiko Epson Corp, Adidas AG, GoPro Inc, Xiaomi Inc, Vuzix, LifeSense Group BV, Motorola Mobility Holdings LLC, Fossil Group Co Inc

TABLE OF CONTENT

  1. RESEARCH SCOPE & METHODOLOGY
    1. STUDY OBJECTIVES
    2. SCOPE OF STUDY
    3. METHODOLOGY
    4. ASSUMPTIONS & LIMITATIONS
  2. EXECUTIVE SUMMARY
    1. MARKET SIZE & ESTIMATES
    2. MARKET OVERVIEW
  3. MARKET DYNAMICS
    1. KEY DRIVERS
      1. CONSUMER AWARENESS ABOUT HEALTH & NEW LIFESTYLE ADOPTION
      2. WIDE-SCALE ADOPTION OF WEARABLE COMPUTING DEVICES IN AUGMENTED REALITY (AR)
      3. TECHNOLOGICAL ADVANCEMENTS
    2. KEY RESTRAINTS
      1. LACK OF ECONOMIES OF SCALE
      2. UNDEFINED TECHNOLOGY FORMATS
  4. KEY ANALYTICS
    1. IMPACT OF COVID-19 ON WEARABLE COMPUTING MARKET
    2. KEY MARKET TRENDS
    3. PORTER’S FIVE FORCES ANALYSIS
      1. BUYERS POWER
      2. SUPPLIERS POWER
      3. SUBSTITUTION
      4. NEW ENTRANTS
      5. INDUSTRY RIVALRY
    4. OPPORTUNITY MATRIX
    5. VENDOR LANDSCAPE
    6. VALUE CHAIN ANALYSIS
    7. KEY BUYING CRITERIA
      1. APPLICATION
      2. RELIABILITY
      3. EASE OF USE
    8. REGULATORY FRAMEWORK
  5. MARKET BY PRODUCT TYPE
    1. WRIST WEAR
    2. BODY WEAR
    3. HEAD MOUNTS & EYEWEAR
    4. OTHER PRODUCT TYPES
  6. MARKET BY CONNECTIVITY TYPE
    1. BLUETOOTH 
    2. WI-FI
    3. 4G/5G
    4. OTHER CONNECTIVITY TYPES
  7. MARKET BY TECHNOLOGY
    1. COMPUTING
    2. NETWORKING
    3. DISPLAY
  8. MARKET BY APPLICATION
    1. FITNESS & WELLNESS
    2. GAMING & INFOTAINMENT
    3. HEALTHCARE & MEDICAL
    4. LIFESTYLE
    5. DEFENSE & SECURITY
    6. ENTERPRISE & INDUSTRIAL
    7. OTHER APPLICATIONS
  9. MARKET BY END-USER
    1. CONSUMER
    2. COMMERCIAL
  10. GEOGRAPHICAL ANALYSIS
    1. NORTH AMERICA
      1. MARKET SIZE & ESTIMATES
      2. KEY GROWTH ENABLERS
      3. KEY CHALLENGES
      4. KEY PLAYERS
      5. COUNTRY ANALYSIS
        1. UNITED STATES
        2. CANADA
    2. EUROPE
      1. MARKET SIZE & ESTIMATES
      2. KEY GROWTH ENABLERS
      3. KEY CHALLENGES
      4. KEY PLAYERS
      5. COUNTRY ANALYSIS
        1. GERMANY
        2. UNITED KINGDOM
        3. FRANCE
        4. ITALY
        5. SPAIN
        6. BELGIUM
        7. POLAND
        8. REST OF EUROPE
    3. ASIA-PACIFIC
      1. MARKET SIZE & ESTIMATES
      2. KEY GROWTH ENABLERS
      3. KEY CHALLENGES
      4. KEY PLAYERS
      5. COUNTRY ANALYSIS
        1. CHINA
        2. INDIA
        3. JAPAN
        4. SOUTH KOREA
        5. THAILAND
        6. AUSTRALIA & NEW ZEALAND
        7. VIETNAM
        8. REST OF ASIA-PACIFIC
    4. REST OF WORLD
      1. MARKET SIZE & ESTIMATES
      2. KEY GROWTH ENABLERS
      3. KEY CHALLENGES
      4. KEY PLAYERS
      5. REGIONAL ANALYSIS
        1. LATIN AMERICA
        2. MIDDLE EAST & AFRICA
  11. COMPETITIVE LANDSCAPE
    1. KEY STRATEGIC DEVELOPMENTS
      1. MERGERS & ACQUISITIONS
      2. PRODUCT LAUNCHES & DEVELOPMENTS
      3. PARTNERSHIPS & AGREEMENTS
      4. BUSINESS EXPANSIONS & DIVESTITURES
    2. COMPANY PROFILES
      1. ADIDAS AG
      2. ALPHABET INC
      3. APPLE INC
      4. BOSTON SCIENTIFIC CORP
      5. FOSSIL GROUP CO INC
      6. GARMIN LTD
      7. GOPRO INC
      8. HUAWEI TECHNOLOGIES CO LTD
      9. LIFESENSE GROUP BV
      10. MOTOROLA MOBILITY HOLDINGS LLC
      11. SAMSUNG ELECTRONICS CO LTD
      12. SEIKO EPSON CORP
      13. SONY CORP
      14. VUZIX
      15. XIAOMI INC

LIST OF TABLES

TABLE 1: MARKET SNAPSHOT – WEARABLE COMPUTING

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: GLOBAL WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 4: GLOBAL WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 5: GLOBAL WRIST WEAR MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 6: GLOBAL WRIST WEAR MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 7: GLOBAL BODY WEAR MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 8: GLOBAL BODY WEAR MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 9: GLOBAL HEAD MOUNTS & EYEWEAR MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 10: GLOBAL HEAD MOUNTS & EYEWEAR MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 11: GLOBAL OTHER PRODUCT TYPES MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 12: GLOBAL OTHER PRODUCT TYPES MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 13: GLOBAL WEARABLE COMPUTING MARKET, BY CONNECTIVITY TYPE, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 14: GLOBAL WEARABLE COMPUTING MARKET, BY CONNECTIVITY TYPE, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 15: GLOBAL BLUETOOTH MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 16: GLOBAL BLUETOOTH MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 17: GLOBAL WI-FI MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 18: GLOBAL WI-FI MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 19: GLOBAL 4G/5G MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 20: GLOBAL 4G/5G MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 21: GLOBAL OTHER CONNECTIVITY TYPES MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 22: GLOBAL OTHER CONNECTIVITY TYPES MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 23: GLOBAL WEARABLE COMPUTING MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 24: GLOBAL WEARABLE COMPUTING MARKET, BY TECHNOLOGY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 25: GLOBAL COMPUTING MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 26: GLOBAL COMPUTING MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 27: GLOBAL NETWORKING MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 28: GLOBAL NETWORKING MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 29: GLOBAL DISPLAY MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 30: GLOBAL DISPLAY MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 31: GLOBAL WEARABLE COMPUTING MARKET, BY APPLICATION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 32: GLOBAL WEARABLE COMPUTING MARKET, BY APPLICATION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 33: GLOBAL FITNESS & WELLNESS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 34: GLOBAL FITNESS & WELLNESS MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 35: GLOBAL GAMING & INFOTAINMENT MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 36: GLOBAL GAMING & INFOTAINMENT MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 37: GLOBAL HEALTHCARE & MEDICAL MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 38: GLOBAL HEALTHCARE & MEDICAL MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 39: GLOBAL LIFESTYLE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 40: GLOBAL LIFESTYLE MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 41: GLOBAL DEFENSE & SECURITY MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 42: GLOBAL DEFENSE & SECURITY MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 43: GLOBAL ENTERPRISE & INDUSTRIAL MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 44: GLOBAL ENTERPRISE & INDUSTRIAL MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 45: GLOBAL OTHER APPLICATIONS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 46: GLOBAL OTHER APPLICATIONS MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 47: GLOBAL WEARABLE COMPUTING MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 48: GLOBAL WEARABLE COMPUTING MARKET, BY END-USER, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 49: GLOBAL CONSUMER MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 50: GLOBAL CONSUMER MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 51: GLOBAL COMMERCIAL MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 52: GLOBAL COMMERCIAL MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 53: GLOBAL WEARABLE COMPUTING MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 54: GLOBAL WEARABLE COMPUTING MARKET, BY GEOGRAPHY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 55: NORTH AMERICA WEARABLE COMPUTING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 56: NORTH AMERICA WEARABLE COMPUTING MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 57: LEADING PLAYERS OPERATING IN NORTH AMERICA WEARABLE COMPUTING MARKET

TABLE 58: EUROPE WEARABLE COMPUTING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 59: EUROPE WEARABLE COMPUTING MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 60: LEADING PLAYERS OPERATING IN EUROPE WEARABLE COMPUTING MARKET

TABLE 61: ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 62: ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 63: LEADING PLAYERS OPERATING IN ASIA-PACIFIC WEARABLE COMPUTING MARKET

TABLE 64: REST OF WORLD WEARABLE COMPUTING MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ BILLION)

TABLE 65: REST OF WORLD WEARABLE COMPUTING MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 66: LEADING PLAYERS OPERATING IN REST OF WORLD WEARABLE COMPUTING MARKET

TABLE 67: LIST OF MERGERS & ACQUISITIONS

TABLE 68: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

TABLE 69: LIST OF PARTNERSHIPS & AGREEMENTS

TABLE 70: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

LIST OF FIGURES 

FIGURE 1: KEY MARKET TRENDS

FIGURE 2: PORTER’S FIVE FORCES ANALYSIS

FIGURE 3: OPPORTUNITY MATRIX

FIGURE 4: VENDOR LANDSCAPE

FIGURE 5: VALUE CHAIN ANALYSIS

FIGURE 6: KEY BUYING CRITERIA

FIGURE 7: GLOBAL WEARABLE COMPUTING MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2022 

FIGURE 8: GLOBAL WEARABLE COMPUTING MARKET, BY WRIST WEAR, 2023-2032 (IN $ BILLION)

FIGURE 9: GLOBAL WEARABLE COMPUTING MARKET, BY BODY WEAR, 2023-2032 (IN $ BILLION)

FIGURE 10: GLOBAL WEARABLE COMPUTING MARKET, BY HEAD MOUNTS & EYEWEAR, 2023-2032 (IN $ BILLION)

FIGURE 11: GLOBAL WEARABLE COMPUTING MARKET, BY OTHER PRODUCT TYPES, 2023-2032 (IN $ BILLION)

FIGURE 12: GLOBAL WEARABLE COMPUTING MARKET, GROWTH POTENTIAL, BY CONNECTIVITY TYPE, IN 2022

FIGURE 13: GLOBAL WEARABLE COMPUTING MARKET, BY BLUETOOTH, 2023-2032 (IN $ BILLION)

FIGURE 14: GLOBAL WEARABLE COMPUTING MARKET, BY WI-FI, 2023-2032 (IN $ BILLION)

FIGURE 15: GLOBAL WEARABLE COMPUTING MARKET, BY 4G/5G, 2023-2032 (IN $ BILLION)

FIGURE 16: GLOBAL WEARABLE COMPUTING MARKET, BY OTHER CONNECTIVITY TYPES, 2023-2032 (IN $ BILLION)

FIGURE 17: GLOBAL WEARABLE COMPUTING MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2022

FIGURE 18: GLOBAL WEARABLE COMPUTING MARKET, BY COMPUTING, 2023-2032 (IN $ BILLION)

FIGURE 19: GLOBAL WEARABLE COMPUTING MARKET, BY NETWORKING, 2023-2032 (IN $ BILLION)

FIGURE 20: GLOBAL WEARABLE COMPUTING MARKET, BY DISPLAY, 2023-2032 (IN $ BILLION)

FIGURE 21: GLOBAL WEARABLE COMPUTING MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2022

FIGURE 22: GLOBAL WEARABLE COMPUTING MARKET, BY FITNESS & WELLNESS, 2023-2032 (IN $ BILLION)

FIGURE 23: GLOBAL WEARABLE COMPUTING MARKET, BY GAMING & INFOTAINMENT, 2023-2032 (IN $ BILLION)

FIGURE 24: GLOBAL WEARABLE COMPUTING MARKET, BY HEALTHCARE & MEDICAL, 2023-2032 (IN $ BILLION)

FIGURE 25: GLOBAL WEARABLE COMPUTING MARKET, BY LIFESTYLE, 2023-2032 (IN $ BILLION)

FIGURE 26: GLOBAL WEARABLE COMPUTING MARKET, BY DEFENSE & SECURITY, 2023-2032 (IN $ BILLION)

FIGURE 27: GLOBAL WEARABLE COMPUTING MARKET, BY ENTERPRISE & INDUSTRIAL, 2023-2032 (IN $ BILLION)

FIGURE 28: GLOBAL WEARABLE COMPUTING MARKET, BY OTHER APPLICATIONS, 2023-2032 (IN $ BILLION)

FIGURE 29: GLOBAL WEARABLE COMPUTING MARKET, GROWTH POTENTIAL, BY END-USER, IN 2022

FIGURE 30: GLOBAL WEARABLE COMPUTING MARKET, BY CONSUMER, 2023-2032 (IN $ BILLION)

FIGURE 31: GLOBAL WEARABLE COMPUTING MARKET, BY COMMERCIAL, 2023-2032 (IN $ BILLION)

FIGURE 32: GLOBAL WEARABLE COMPUTING MARKET, REGIONAL OUTLOOK, 2022 & 2032 (IN %)

FIGURE 33: NORTH AMERICA WEARABLE COMPUTING MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 34: UNITED STATES WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 35: CANADA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 36: EUROPE WEARABLE COMPUTING MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 37: GERMANY WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 38: UNITED KINGDOM WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 39: FRANCE WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 40: ITALY WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 41: SPAIN WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 42: BELGIUM WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 43: POLAND WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 44: REST OF EUROPE WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 45: ASIA-PACIFIC WEARABLE COMPUTING MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 46: CHINA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 47: INDIA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 48: JAPAN WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 49: SOUTH KOREA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 50: THAILAND WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 51: AUSTRALIA & NEW ZEALAND WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 52: VIETNAM WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 53: REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 54: REST OF WORLD WEARABLE COMPUTING MARKET, REGIONAL OUTLOOK, 2022 & 2032 (IN %)

FIGURE 55: LATIN AMERICA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 56: MIDDLE EAST & AFRICA WEARABLE COMPUTING MARKET, 2023-2032 (IN $ BILLION)

FAQ’s

FAQs

Wearable computing or technology is an umbrella term for electronic devices designed to be worn on different body parts as accessories.

Asia-Pacific is the fastest-growing region in the global wearable computing market.