The Unites States (US) video games market was valued at $28891.6 million in 2016 and is expected to reach $36879.2 million by 2025 growing at a CAGR of 2.69% during the forecast period of 2017-2025. The various technological advancements and the fact that these games cater to all ages and gender are the main drivers for the market growth.

UNITED STATES VIDEO GAMES MARKET FORECAST 2017-2025

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The United States video games market was valued at $28891.6 million in 2016 and is expected to reach $36879.2 million by 2025, growing at a CAGR of 2.69% during the forecast period of 2017-2025. The various technological advancements and the fact that these games cater to all ages and gender are the main drivers for the market growth.

The United States video games market is segmented on the basis of hardware and software. The software segment is currently leading the market and is expected to continue its dominance throughout the forecast period. The growth of the hardware segment depends on the in-game events and full-game purchases by the consumers through the digital channels. The high penetration rate of smartphones in the country has made mobile games the most accessible platform for playing video games for many consumers. The mobile games have been highly successful at extracting value from downloadable content and in-game purchases. Console games (digital) saw the second largest growth in video games sales by platform, as the advent of next generation consoles has made digital content far more attainable than in previous year. However, the growth of mobile games is expected to continue limiting the potential for hand-held consoles, as consumers continue to play mobile games on smartphones or tablets.

The major companies in the market include Microsoft Corp, Sony Corp, Electronic Arts Inc, Nintendo, Activision Inc, Ubisoft Entertainment Ltd, Warner Bros Entertainment Inc, King Digital Entertainment Plc, Riot Games Inc, Tencent Holdings Ltd, Netease.Com Inc, Ncsoft Corp, Blizzard Entertainment Inc, Wargaming.Net, and Bandai Namco.

 

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    1. RESEARCH SCOPE
      • STUDY GOALS
      • SCOPE OF MARKET STUDY
      • WHO WILL FIND THIS REPORT USEFUL?
      • STUDY AND FORECASTING YEARS
    2. RESEARCH METHODOLOGY
      • SOURCES OF DATA
        • SECONDARY DATA
        • PRIMARY DATA
      • TOP DOWN APPROACH
      • BOTTOM-UP APPROACH
      • DATA TRIANGULATION
    3. EXECUTIVE SUMMARY
    4. MARKET DETERMINANTS
      • MARKET DRIVERS
        • GROWING DEMAND FOR ONLINE GAMES
        • GAMES CATERING TO ALL AGES AND GENDERS
        • INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
        • TECHNOLOGICAL ADVANCEMENTS
        • MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
        • AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
      • MARKET RESTRAINTS
        • HIGH PRICING OF GAMES
        • VIOLENT GAMES A CONCERN
        • HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
        • FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
        • DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
      • MARKET OPPORTUNITIES
        • COMPETITIVE LEAGUES (E-SPORTS)
        • INCREASING DEMAND FOR VIRTUAL REALITY GAMES
      • MARKET CHALLENGES
        • INCREASING ONLINE PIRACY
        • EASY ENTRY OF NEW PLAYERS IN THE MARKET
        • FREEMIUM MODEL BEING CRITICIZED
    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING
    1. KEY ANALYTICS
      • PORTER’S ANALYSIS
      • OPPORTUNITY MATRIX
    2. GEOGRAPHICAL ANALYSIS
    3. COMPETITIVE LANDSCAPE
      • MARKET SHARE ANALYSIS
        • TOP COMPANIES IN UNITED STATES (US)
      • COMPANY PROFILES
        • MICROSOFT CORP
        • SONY CORP
        • ELECTRONIC ARTS INC
        • NINTENDO
        • ACTIVISION INC
        • UBISOFT ENTERTAINMENT LTD
        • WARNER BROS ENTERTAINMENT INC
        • KING DIGITAL ENTERTAINMENT PLC
        • RIOT GAMES INC
        • TENCENT HOLDINGS LTD
        • COM INC
        • NCSOFT CORP
        • BLIZZARD ENTERTAINMENT INC
        • NET
        • BANDAI NAMCO

     

    TABLE LIST

    TABLE           1. US VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)TABLE           2. US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    TABLE           3. US VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)

    TABLE           4. US VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    TABLE           5. US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    TABLE           6. US VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    TABLE           7. US VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)

    TABLE           8. US VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)

    TABLE           9. US VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)

    TABLE           10. US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

     

    FIGURE LIST FIGURE 1      US VIDEO GAMES MARKET 2017-2025 ($ MILLION)

    FIGURE 2      US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    FIGURE 3      US HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)

    FIGURE 4      US HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)

    FIGURE 5      US HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 6      US GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)

    FIGURE 7      US GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)

    FIGURE 8      US GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 9      US VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    FIGURE 10   US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 11   US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 12   US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 13   US VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 14   US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 15   US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 16   US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)

    FIGURE 17   US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)

    FIGURE 18   US SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)

    FIGURE 19   US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 20   US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 21   US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 22   US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 23   US SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)

    FIGURE 24   US SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)

    FIGURE 25   US SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)

    FIGURE 26   US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

    FIGURE 27   US VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)

    FIGURE 28   US VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)

    FIGURE 29   US VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)

    FIGURE 30   TOP COMPANIES IN US (2016)

    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING

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