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UNITED STATES GAMING MARKET FORECAST 2023-2030

The United States gaming market is set to project a CAGR of 12.23% during the forecast period, 2023-2030, and is expected to garner a revenue of $211.13 billion by 2030.

UNITED STATES GAMING MARKET FORECAST 2023-2030

United States Gaming Market by Type (Online, Offline) Market by Component (Software, Hardware) Market by Device Type (Console Gaming, Mobile Gaming (Android, IOS), PC Gaming, Browser Gaming) Market by Genre (Action/ Adventure Games, Arcade Games, Strategy & Brain Games, Casino Games, Casual Games, Sports Games, Other Genres)

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The United States gaming market is set to project a CAGR of 12.23% during the forecast period, 2023-2030, and is expected to garner a revenue of $211.13 billion by 2030.

The gaming market growth in the United States is accredited to the presence of some of the biggest gaming firms and several small studios & creators. These include Take-Two Interactive, Electronic Arts, and Activision Blizzard. Also, mobile games constitute over half of the US gaming market’s income. Therefore, as one of the largest gaming markets globally, the United States contributes significantly to the global gaming business.

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The United States gaming market segmentation includes device type, component, genre, and type. The genre segment includes arcade games, strategy & brain games, sports games, casino games, casual games, action/ adventure games, and other genres.

Arcade games involve dexterity and the swift use of fingers and thinking. These games are known for their short levels and simple gameplay. Also, they are highly addictive, urging gamers to continue playing. In addition, arcade games find preferences among both genders. Moreover, they follow a freemium mode. Therefore, it is important for game developers to make the game engaging enough to nudge the players to keep playing.

Whereas strategy games encourage users to use their logical and strategic planning abilities. For instance, puzzle games test the user’s logical abilities to solve puzzles within a certain period. In the case of word games, the goal is to create words out of a given set of letters. Some of the popular word games are Online Scrabble, Puzzle, and Words with Friends.

Further, trivia games test the user’s general or specific knowledge and awareness. These include quizzes and fun facts. Popular trivia games include Trivial Pursuit and Quiz Up. The strategy gaming genre has evolved with time, with gamers constantly seeking a more satisfying and better experience. The top-grossing strategy games are Game of War: Fire Age and Clash of Clans.

Furthermore, casual games are video games meant for a wider range of players, encompassing those with no or little gaming expertise. They are well-known for their short play times, simple rules, and simple gameplay mechanics. In contrast to more complicated genres, casual games frequently prioritize fun and accessibility, thereby facilitating a less difficult and more relaxed gaming experience.

On the other hand, casino genre games are games played in casinos. Gambling can either be with virtual goods or real money. Casino games are further divided on the basis of chance and skill. In skill-based games, players rely on their knowledge to make a decision and are in control over the game’s outcome. Whereas in chance-based casino games, the player rarely has any control over the game’s outcome since it is based on random coincidences.

The other gaming genres include the role-playing game (RPG), wherein players assume the roles of characters in a fictional setting. They act on these roles within a narrative either through a process of structured decision-making/character development or through literal acting.

Some of the leading companies in the United States gaming market are Bethesda Softworks LLC, Activision Blizzard, Electronic Arts Inc, etc.

Bethesda Softworks LLC produces and distributes shooter games, strategy games, sports & racing games, and action games. The company sells its products through online retailers around the world, including New Zealand, Australia, and the United States. It is headquartered in Maryland, the United States.

One of its prominent products includes the Elder Scroll Series, a collection of open-world fantasy role-playing games. The popular titles in the series include ‘The Elder Scrolls IV: Oblivion’ and ‘The Elder Scrolls V: Skyrim.’

Report Synopsis

Report Scope

Details
Market Forecast Years 2023-2030
Base Year 2022
Market Historical Years 2018-2022
Forecast Units Revenue ($ Billion)
Segments Analyzed Device Type, Component, Genre, Type
Country Analyzed The United States
Companies Analyzed

Activision Blizzard, Bethesda Softworks LLC, Electronic Arts Inc, Microsoft Corporation, Rockstar Games Inc

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • COUNTRY SNAPSHOT
      • COUNTRY ANALYSIS
      • CRISIS SCENARIO ANALYSIS
      • MAJOR MARKET FINDINGS
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
    3. KEY ANALYTICS
      • TIMELINE OF THE GAMING INDUSTRY
      • PARENT MARKET ANALYSIS: MEDIA & ENTERTAINMENT
      • KEY TECHNOLOGY TRENDS
        • 5G CONNECTIVITY HAS ENABLED INCREASED PROCESSING POWER AND REDUCED LATENCY
        • VIRTUAL AND AUGMENTED REALITY DELIVER IMMERSIVE EXPERIENCES AT COMPETITIVE PRICES
        • CLOUD GAMING GIVES ACCESS TO PLAYERS FROM ANY DEVICE, ANYTIME AND ANYWHERE
        • EDGE COMPUTING MINIMIZES USER LATENCY, GAME LAG, AND PLAYER INPUT DELAY
        • EMERGENCE OF DIFFERENT GAME TYPES
          • REAL TIME STRATEGY (RTS)
          • ROLE-PLAYING (RPG)
          • MULTIPLAYER ONLINE BATTLE ARENA
          • SANDBOX
          • SHOOTER
          • SIMULATION & SPORTS
        • IMPACT OF COVID-19 ON GAMING MARKET
        • PORTER’S FIVE FORCES ANALYSIS
          • BUYERS POWER
          • SUPPLIERS POWER
          • SUBSTITUTION
          • NEW ENTRANTS
          • INDUSTRY RIVALRY
        • GROWTH PROSPECT MAPPING
        • MARKET MATURITY ANALYSIS
        • MARKET CONCENTRATION ANALYSIS
        • VALUE CHAIN ANALYSIS
          • COMPONENT SUPPLIERS
          • RESEARCH & DEVELOPMENT
          • HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING
          • DISTRIBUTORS
        • KEY BUYING CRITERIA
          • GAME RATINGS
          • EXCLUSIVITY
          • ONLINE SERVICE
          • DEVICE TYPE & COMPATIBILITY
            • PERFORMANCE
            • BACKWARD COMPATIBILITY
            • PERIPHERALS
            • STORAGE
            • MEDIA SUPPORT
    1. MARKET BY TYPE
      • ONLINE
      • OFFLINE
    2. MARKET BY COMPONENT
      • SOFTWARE
      • HARDWARE
    3. MARKET BY DEVICE TYPE
      • CONSOLE GAMING
      • MOBILE GAMING
        • ANDROID
        • IOS
      • PC GAMING
      • BROWSER GAMING
    4. MARKET BY GENRE
      • ACTION/ ADVENTURE GAMES
      • ARCADE GAMES
      • STRATEGY & BRAIN GAMES
      • CASINO GAMES
      • CASUAL GAMES
      • SPORTS GAMES
      • OTHER GENRES
    5. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
        • BUSINESS EXPANSIONS & DIVESTITURES
      • COMPANY PROFILES
        • ACTIVISION BLIZZARD
          • COMPANY OVERVIEW
          • PRODUCTS OVERVIEW
          • STRENGTHS & CHALLENGES
        • BETHESDA SOFTWORKS LLC
          • COMPANY OVERVIEW
          • PRODUCTS OVERVIEW
          • STRENGTHS & CHALLENGES
        • ELECTRONIC ARTS INC
          • COMPANY OVERVIEW
          • PRODUCTS OVERVIEW
          • STRENGTHS & CHALLENGES
        • MICROSOFT CORPORATION
          • COMPANY OVERVIEW
          • PRODUCTS OVERVIEW
          • STRENGTHS & CHALLENGES
        • ROCKSTAR GAMES INC
          • COMPANY OVERVIEW
          • PRODUCTS OVERVIEW
          • STRENGTHS & CHALLENGES

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – GAMING MARKET

    TABLE 2: NINTH-GENERATION GAMING CONSOLES

    TABLE 3: TIMELINE OF THE GAMING INDUSTRY

    TABLE 4: LEADING DISTRIBUTORS OF DIGITAL GAMES WORLDWIDE

    TABLE 5: UNITED STATES GAMING MARKET, BY TYPE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

    TABLE 6: UNITED STATES GAMING MARKET, BY TYPE, FORECAST YEARS, 2023-2030 (IN $ BILLION)

    TABLE 7: UNITED STATES GAMING MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

    TABLE 8: UNITED STATES GAMING MARKET, BY COMPONENT, FORECAST YEARS, 2023-2030 (IN $ BILLION)

    TABLE 9: UNITED STATES GAMING MARKET, BY DEVICE TYPE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

    TABLE 10: UNITED STATES GAMING MARKET, BY DEVICE TYPE, FORECAST YEARS, 2023-2030 (IN $ BILLION)

    TABLE 11: UNITED STATES GAMING MARKET, BY MOBILE GAMING, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

    TABLE 12: UNITED STATES GAMING MARKET, BY MOBILE GAMING, FORECAST YEARS, 2023-2030 (IN $ BILLION)

    TABLE 13: UNITED STATES GAMING MARKET, BY GENRE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

    TABLE 14: UNITED STATES GAMING MARKET, BY GENRE, FORECAST YEARS, 2023-2030 (IN $ BILLION)

    TABLE 15: LIST OF MERGERS & ACQUISITIONS

    TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS

    TABLE 18: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

    LIST OF FIGURES

    FIGURE 1: KEY TECHNOLOGY TRENDS

    FIGURE 2: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 3: GROWTH PROSPECT MAPPING

    FIGURE 4: MARKET MATURITY ANALYSIS

    FIGURE 5: MARKET CONCENTRATION ANALYSIS

    FIGURE 6: VALUE CHAIN ANALYSIS

    FIGURE 7: KEY BUYING CRITERIA

    FIGURE 8: UNITED STATES GAMING MARKET, GROWTH POTENTIAL, BY TYPE, IN 2022

    FIGURE 9: UNITED STATES GAMING MARKET, BY ONLINE, 2023-2030 (IN $ BILLION)

    FIGURE 10: UNITED STATES GAMING MARKET, BY OFFLINE, 2023-2030 (IN $ BILLION)

    FIGURE 11: UNITED STATES GAMING MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2022

    FIGURE 12: UNITED STATES GAMING MARKET, BY SOFTWARE, 2023-2030 (IN $ BILLION)

    FIGURE 13: UNITED STATES GAMING MARKET, BY HARDWARE, 2023-2030 (IN $ BILLION)

    FIGURE 14: UNITED STATES GAMING MARKET, GROWTH POTENTIAL, BY DEVICE TYPE, IN 2022

    FIGURE 15: UNITED STATES GAMING MARKET, BY CONSOLE GAMING, 2023-2030 (IN $ BILLION)

    FIGURE 16: UNITED STATES GAMING MARKET, BY MOBILE GAMING, 2023-2030 (IN $ BILLION)

    FIGURE 17: UNITED STATES GAMING MARKET, GROWTH POTENTIAL, BY MOBILE GAMING, IN 2022

    FIGURE 18: UNITED STATES GAMING MARKET, BY ANDROID, 2023-2030 (IN $ BILLION)

    FIGURE 19: UNITED STATES GAMING MARKET, BY IOS, 2023-2030 (IN $ BILLION)

    FIGURE 20: UNITED STATES GAMING MARKET, BY PC GAMING, 2023-2030 (IN $ BILLION)

    FIGURE 21: UNITED STATES GAMING MARKET, BY BROWSER GAMING, 2023-2030 (IN $ BILLION)

    FIGURE 22: UNITED STATES GAMING MARKET, GROWTH POTENTIAL, BY GENRE, IN 2022

    FIGURE 23: UNITED STATES GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 24: UNITED STATES GAMING MARKET, BY ARCADE GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 25: UNITED STATES GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 26: UNITED STATES GAMING MARKET, BY CASINO GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 27: UNITED STATES GAMING MARKET, BY CASUAL GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 28: UNITED STATES GAMING MARKET, BY SPORTS GAMES, 2023-2030 (IN $ BILLION)

    FIGURE 29: UNITED STATES GAMING MARKET, BY OTHER GENRES, 2023-2030 (IN $ BILLION)       

    1. MARKET BY TYPE
      • ONLINE
      • OFFLINE
    2. MARKET BY COMPONENT
      • SOFTWARE
      • HARDWARE
    3. MARKET BY DEVICE TYPE
      • CONSOLE GAMING
      • MOBILE GAMING
        • ANDROID
        • IOS
      • PC GAMING
      • BROWSER GAMING
    4. MARKET BY GENRE
      • ACTION/ ADVENTURE GAMES
      • ARCADE GAMES
      • STRATEGY & BRAIN GAMES
      • CASINO GAMES
      • CASUAL GAMES
      • SPORTS GAMES
      • OTHER GENRES

    To request a free sample copy of this report, please complete the form below :

    We offer 10% free customization including country-level data, niche applications and competitive landscape with every report.


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