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NORTH AMERICA ESPORTS MARKET FORECAST 2022-2030

The North America eSports market is predicted to register a CAGR of 21.87% during the forecast period, 2022-2030. The rising number of mobile and internet users and the growing adoption of gaming as a sports option primarily propel market growth.

NORTH AMERICA ESPORTS MARKET FORECAST 2022-2030

North America Esports Market by Revenue Streams (Sponsorship, Media Rights, Merchandise & Tickets, Publisher Fees, Advertising) Market by Genre (Multiplayer Online Battle Arena, First-person Shooter, Battle Royale Game, Real-time Strategy, Other Genres) Market by Device (Console, Personal Computer, Mobile) Market by Gender (Male Participants, Female Participants) Market by Age Group (16-24 Age Group, 25-34 Age Group, 35-44 Age Group, 44 and Above Age Group) By Geography.

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The North America eSports market is predicted to register a CAGR of 21.87% during the forecast period, 2022-2030. The rising number of mobile and internet users and the growing adoption of gaming as a sports option primarily propel market growth.

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The North America eSports market growth analysis includes the assessment of the United States and Canada. The US is considered to be one of the most important gaming and eSports markets. It is regarded as the birthplace of the eSports phenomenon, housing most eSports game developers. Also, the high gaming penetration and increased average consumer expenditure contribute to market growth. In addition, the young demographics and thriving economy offer growth opportunities.

Further, audience figures and viewership are on the rise. For instance, as per the Entertainment Software Association (ESA) 2020 survey, around 214 million Americans play video games. Additionally, the United States eSports Federation (USeF), a non-profit organization engaged in developing, growing, and promoting eSports, aims to draw together all the eSports industry stakeholders, including innovators, event organizers, technology producers, and athletes. Such factors boost the US market growth.

Electronic Arts Inc (EA) is a video game developer and publisher that creates and distributes online services, content, and games for internet-connected personal computers, mobile devices, and consoles. It provides high-quality experiences through its live services for adding value and extending gameplay. It is headquartered in Redwood City, California, United States.

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • SCOPE OF STUDY
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • MARKET OVERVIEW
    3. MARKET DYNAMICS
      • MARKET SCOPE
      • KEY DRIVERS
        • IMPROVEMENT IN INTERNET SPEED AND ACCESSIBILITY
        • LIVE STREAMING OF ESPORTS EVENTS
        • IMPORTANCE OF CUSTOMER EXPERIENCE
        • PRIZE MONEY INVOLVED IN ESPORTS
        • SPONSORSHIPS & FRANCHISE
      • KEY RESTRAINTS
        • HEALTH CONCERNS
        • LACK OF SINGLE REGULATORY BODY
    1. KEY ANALYTICS
      • IMPACT OF COVID-19 ON ESPORTS MARKET
      • KEY MARKET TRENDS
      • PORTER’S FIVE FORCES ANALYSIS
        • BUYERS POWER
        • SUPPLIERS POWER
        • SUBSTITUTION
        • NEW ENTRANTS
        • INDUSTRY RIVALRY
      • OPPORTUNITY MATRIX
      • VENDOR LANDSCAPE
    2. MARKET BY REVENUE STREAMS
      • SPONSORSHIP
      • MEDIA RIGHTS
      • MERCHANDISE & TICKETS
      • PUBLISHER FEES
      • ADVERTISING
    3. MARKET BY GENRE
      • MULTIPLAYER ONLINE BATTLE ARENA
      • FIRST-PERSON SHOOTER
      • BATTLE ROYALE GAME
      • REAL-TIME STRATEGY
      • OTHER GENRES
    4. MARKET BY DEVICE
      • CONSOLE
      • PERSONAL COMPUTER
      • MOBILE
    5. MARKET BY GENDER
      • MALE PARTICIPANTS
      • FEMALE PARTICIPANTS
    6. MARKET BY AGE GROUP
      • 16-24 AGE GROUP
      • 25-34 AGE GROUP
      • 35-44 AGE GROUP
      • 44 AND ABOVE AGE GROUP
    7. GEOGRAPHICAL ANALYSIS
      • NORTH AMERICA
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED STATES
          • CANADA
    1. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
        • BUSINESS EXPANSIONS & DIVESTITURES
      • COMPANY PROFILES
        • ACTIVISION BLIZZARD
        • CAPCOM CO LTD
        • ELECTRONIC ARTS
        • EPIC GAMES
        • NINTENDO CO LTD
        • PSYONIX
        • RIOT GAMES INC
        • SUPERCELL
        • TAKE-TWO INTERACTIVE
        • VALVE CORPORATION

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – ESPORTS

    TABLE 2: NORTH AMERICA ESPORTS MARKET, BY REVENUE STREAMS, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 3: NORTH AMERICA ESPORTS MARKET, BY REVENUE STREAMS, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 4: NORTH AMERICA ESPORTS MARKET, BY GENRE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 5: NORTH AMERICA ESPORTS MARKET, BY GENRE, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 6: NORTH AMERICA ESPORTS MARKET, BY DEVICE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 7: NORTH AMERICA ESPORTS MARKET, BY DEVICE, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 8: NORTH AMERICA ESPORTS MARKET, BY GENDER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 9: NORTH AMERICA ESPORTS MARKET, BY GENDER, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 10: NORTH AMERICA ESPORTS MARKET, BY AGE GROUP, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 11: NORTH AMERICA ESPORTS MARKET, BY AGE GROUP, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 12: NORTH AMERICA ESPORTS MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 13: NORTH AMERICA ESPORTS MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 14: KEY PLAYERS OPERATING IN NORTH AMERICA ESPORTS MARKET

    TABLE 15: LIST OF MERGERS & ACQUISITIONS

    TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS

    TABLE 18: LIST OF BUSINESS EXPANSIONS & DIVESTITURES                                    

    LIST OF FIGURES

    FIGURE 1: KEY MARKET TRENDS

    FIGURE 2: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 3: OPPORTUNITY MATRIX

    FIGURE 4: VENDOR LANDSCAPE

    FIGURE 5: NORTH AMERICA ESPORTS MARKET, GROWTH POTENTIAL, BY REVENUE STREAMS, IN 2021

    FIGURE 6: NORTH AMERICA ESPORTS MARKET, BY SPONSORSHIP, 2022-2030 (IN $ MILLION)

    FIGURE 7: NORTH AMERICA ESPORTS MARKET, BY MEDIA RIGHTS, 2022-2030 (IN $ MILLION)

    FIGURE 8: NORTH AMERICA ESPORTS MARKET, BY MERCHANDISE & TICKETS, 2022-2030 (IN $ MILLION)

    FIGURE 9: NORTH AMERICA ESPORTS MARKET, BY PUBLISHER FEES, 2022-2030 (IN $ MILLION)

    FIGURE 10: NORTH AMERICA ESPORTS MARKET, BY ADVERTISING, 2022-2030 (IN $ MILLION)

    FIGURE 11: NORTH AMERICA ESPORTS MARKET, GROWTH POTENTIAL, BY GENRE, IN 2021

    FIGURE 12: NORTH AMERICA ESPORTS MARKET, BY MULTIPLAYER ONLINE BATTLE ARENA, 2022-2030 (IN $ MILLION)

    FIGURE 13: NORTH AMERICA ESPORTS MARKET, BY FIRST-PERSON SHOOTER, 2022-2030 (IN $ MILLION)

    FIGURE 14: NORTH AMERICA ESPORTS MARKET, BY BATTLE ROYALE GAME, 2022-2030 (IN $ MILLION)

    FIGURE 15: NORTH AMERICA ESPORTS MARKET, BY REAL-TIME STRATEGY, 2022-2030 (IN $ MILLION)

    FIGURE 16: NORTH AMERICA ESPORTS MARKET, BY OTHER GENRES, 2022-2030 (IN $ MILLION)

    FIGURE 17: NORTH AMERICA ESPORTS MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2021

    FIGURE 18: NORTH AMERICA ESPORTS MARKET, BY CONSOLE, 2022-2030 (IN $ MILLION)

    FIGURE 19: NORTH AMERICA ESPORTS MARKET, BY PERSONAL COMPUTER, 2022-2030 (IN $ MILLION)

    FIGURE 20: NORTH AMERICA ESPORTS MARKET, BY MOBILE, 2022-2030 (IN $ MILLION)

    FIGURE 21: NORTH AMERICA ESPORTS MARKET, GROWTH POTENTIAL, BY GENDER, IN 2021

    FIGURE 22: NORTH AMERICA ESPORTS MARKET, BY MALE PARTICIPANTS, 2022-2030 (IN $ MILLION)

    FIGURE 23: NORTH AMERICA ESPORTS MARKET, BY FEMALE PARTICIPANTS, 2022-2030 (IN $ MILLION)

    FIGURE 24: NORTH AMERICA ESPORTS MARKET, GROWTH POTENTIAL, BY AGE GROUP, IN 2021

    FIGURE 25: NORTH AMERICA ESPORTS MARKET, BY 16-24 AGE GROUP, 2022-2030 (IN $ MILLION)

    FIGURE 26: NORTH AMERICA ESPORTS MARKET, BY 25-34 AGE GROUP, 2022-2030 (IN $ MILLION)

    FIGURE 27: NORTH AMERICA ESPORTS MARKET, BY 35-44 AGE GROUP, 2022-2030 (IN $ MILLION)

    FIGURE 28: NORTH AMERICA ESPORTS MARKET, BY 44 AND ABOVE AGE GROUP, 2022-2030 (IN $ MILLION)

    FIGURE 29: NORTH AMERICA ESPORTS MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)

    FIGURE 30: UNITED STATES ESPORTS MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 31: CANADA ESPORTS MARKET, 2022-2030 (IN $ MILLION)       

    1. GEOGRAPHICAL ANALYSIS
      • NORTH AMERICA
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED STATES
          • CANADA
    1. MARKET BY REVENUE STREAMS
      • SPONSORSHIP
      • MEDIA RIGHTS
      • MERCHANDISE & TICKETS
      • PUBLISHER FEES
      • ADVERTISING
    2. MARKET BY GENRE
      • MULTIPLAYER ONLINE BATTLE ARENA
      • FIRST-PERSON SHOOTER
      • BATTLE ROYALE GAME
      • REAL-TIME STRATEGY
      • OTHER GENRES
    3. MARKET BY DEVICE
      • CONSOLE
      • PERSONAL COMPUTER
      • MOBILE
    4. MARKET BY GENDER
      • MALE PARTICIPANTS
      • FEMALE PARTICIPANTS
    5. MARKET BY AGE GROUP
      • 16-24 AGE GROUP
      • 25-34 AGE GROUP
      • 35-44 AGE GROUP
      • 44 AND ABOVE AGE GROUP

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