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GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

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GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

The global graphic processing units (GPU) market was valued at $xx billion in 2020, and is expected to reach $169.82 billion by 2028, growing at a CAGR of 33.32% during the forecast period. The market study has also analyzed the impact of COVID-19 on the graphic processing unit (GPU) industry qualitatively and quantitatively.

GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

Global Graphic Processing Units (GPU) Market by Type (Discrete, Integrated, Hybrid) Market by Device (Computer, Gaming Console, Smartphone, Tablet, Television, Other Devices) Market by End-user Industry (Defense & Intelligence, Electronics, It & Telecommunication, Media & Entertainment, Other Industries) by Geography.

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The global graphic processing units (GPU) market was valued at $xx billion in 2020, and is expected to reach $169.82 billion by 2028, growing at a CAGR of 33.32% during the forecast period. The market study has also analyzed the impact of COVID-19 on the graphic processing unit (GPU) industry qualitatively and quantitatively.

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Key enablers of the global graphic processing units (GPU) market growth are:

  • Technological innovations & developments in GPU
    • Technological advancements and developments in the graphics processing unit and its algorithms are major factors contributing to the market growth. According to the Institute of Electrical and Electronics Engineers (IEEE, United States), the development of a graphics processing unit with Integrated HBM (High-Bandwidth Memory) on silicon interposer is used in a wide range of applications such as packaging, design, process technology, thermals, test solutions, etc.
    • GPU comprises AMD Radeon Fury graphics cards to form a 2.5D Integrated Circuit (IC) package alongside TSV (Through Silicon Vias) for further use in high-bandwidth and high-performance applications. In 2020, AMD (Advanced Micro Devices Inc) came up with the AMD Radeon™ RX 6900 XT. It is the ultimate 4K graphics card and the fastest AMD gaming graphics card.
  • Rising investments in research & development of AI & VR platforms
  • Growing demand for enhanced visual content
  • Increasing adoption of portable computing devices

Key growth restraining factors:

  • Shortage of semiconductor chips
    • This shortage initially emerged with the rise of COVID-19, which impacted the economies of most countries in 2020 due to widespread restrictions. While there was a rapid increase in electronic goods, the companies could not meet the increased demand due to the chip shortage.
    • The main reason for this shortage was the disruption in the supply chain amidst the pandemic and the lack of investment in chip-building capacities.
  • Rapid need for the development of new products

The report on the global graphic processing units (GPU) market includes the segmentation analysis of type, device, and end-user industry.

Market by Type:

  • Discrete
  • Integrated
  • Hybrid
    • Hybrid is projected to be the fastest-growing type. Hybrid GPUs are a novel class of GPUs capable of sharing memory with the system and have a small dedicated memory cache to make up for the high latency of the system RAM. Hybrid graphics processing units are usually a combination of high-end and lower-end graphics processing units.
    • The hybrid graphics processing units growth is driven by the increasing incorporation by laptop manufacturers, given their ability to combine high-end and low-end GPUs. Several GPU manufacturers have developed various hybrid graphics technologies such as AMD’s Hybrid CrossfireX, Nvidia’s TurboCache, ATI’s HyperMemory, etc., facilitating the integration of GPUs.

 Geographically, the global graphic processing units (GPU) market has been segmented on the basis of four major regions, which includes:

  • North America: The United States and Canada
  • Europe: The United Kingdom, Germany, France, Italy, Russia, Belgium, Poland, and Rest of Europe
  • Asia-Pacific: China, Japan, India, South Korea, Indonesia, Thailand, Vietnam, Australia & New Zealand, and Rest of Asia-Pacific
    • Asia-Pacific is anticipated to be the fastest-growing market and is expected to grow at a CAGR of 33.69% over the forecasted years. The market growth is driven by the rising adoption of smartphones and the rapid rise in the gaming industry. Countries like India, South Korea, and China are excelling in this market.
    • China has the largest market share in Asia-Pacific due to the highest number of smartphone users, rising smartphone penetration, increasing internet video traffic, and escalating adoption of portable computing devices, including connected televisions, laptops, and tablets.
    • South Korea is forecasted to be the fastest-growing country in the region. This is majorly due to the presence of domestic companies like Samsung and the thriving gaming industry in the region.
  • Rest of World: Latin America, Middle East & Africa

The major players in the global graphic processing units (GPU) market are:

  • Intel Corporation
  • NVIDIA Corporation
  • Advanced Micro Devices Inc
  • ARM Holdings Plc

Key strategies adopted by some of these companies:

 In August 2021, Advanced Micro Devices Inc announced the accessibility of its new product- AMD Radeon™ PRO W6000X series GPUs specifically for Mac Pro. In September 2020, NVIDIA Corporation announced a definitive agreement with Softbank Group Corp. to acquire Arm Limited. In May 2020, NVIDIA Corporation announced Vietnam’s first deployment of the new NVIDIA DGX A100™ system.

Key trends of the global graphic processing units (GPU) market:

  • The rising number of heavy graphics games is one of the major factors contributing to the market growth. Heavy graphic games need high memory graphic cards. Also, the increasing usage and adoption of graphic processing units in gaming applications benefit market growth.
  • Many key players such as Giga-Byte Technology Ltd, NVIDIA Corporation, and Advanced Micro Device Inc are investing in research and the production of different products and services in the global graphic processing units (GPU) market.
  • The rapid advancement of technology has further made animation, VFX, and games accessible to large masses. This industry has been considered one of the fastest-growing segments in the global media and entertainment market. Elements of Animation are widely used in video games. Many graphic processing units such as NVIDIA GeForce GTX TITAN X, AMD FirePro W7000, Apple’s macOS 10.13.4, Adreno graphics processing unit (GPU), etc., are being widely adopted in animation games.

Frequently Asked Questions (FAQs):

  • Which is the dominating end-user industry in the global graphic processing units (GPU) market?

A: Electronics is the dominating end-user industry in the global graphic processing units (GPU) market, with a 52.15% share in 2020.

  • Which country is set to project the fastest growth in the global graphic processing units (GPU) market?

A: Canada is set to project the fastest growth in the global graphic processing units (GPU) market with a CAGR of 35.10%.

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • SCOPE OF STUDY
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • MARKET OVERVIEW
    3. MARKET DYNAMICS
      • PARENT MARKET ANALYSIS: SYSTEM ON CHIPS MARKET
      • DEVELOPMENT OF GPU
      • KEY DRIVERS
        • TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
        • RISING INVESTMENTS IN RESEARCH & DEVELOPMENT OF AI & VR PLATFORMS
        • GROWING DEMAND FOR ENHANCED VISUAL CONTENT
        • ADOPTION OF PORTABLE COMPUTING DEVICES
      • KEY RESTRAINTS
        • SHORTAGE OF SEMICONDUCTOR CHIPS
        • RAPID NEED FOR DEVELOPMENT OF NEW PRODUCTS
    1. KEY ANALYTICS
      • IMPACT OF COVID-19 ON GRAPHIC PROCESSING UNITS (GPU) MARKET
      • KEY MARKET TRENDS
      • PORTER’S FIVE FORCES ANALYSIS
        • BUYERS POWER
        • SUPPLIERS POWER
        • SUBSTITUTION
        • NEW ENTRANTS
        • INDUSTRY RIVALRY
      • OPPORTUNITY MATRIX
      • VENDOR LANDSCAPE
      • KEY BUYING CRITERIA
        • COST
        • PARALLELISM
        • MEMORY
        • CAPABILITY
        • WARRANTY & SERVICING
    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES
    4. GEOGRAPHICAL ANALYSIS
      • NORTH AMERICA
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED STATES
          • CANADA
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • RUSSIA
          • BELGIUM
          • POLAND
          • REST OF EUROPE
      • ASIA-PACIFIC
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • CHINA
          • JAPAN
          • INDIA
          • SOUTH KOREA
          • INDONESIA
          • THAILAND
          • VIETNAM
          • AUSTRALIA & NEW ZEALAND
          • REST OF ASIA-PACIFIC
      • REST OF WORLD
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • LATIN AMERICA
          • MIDDLE EAST AND AFRICA
    1. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
        • BUSINESS EXPANSIONS & DIVESTITURES
      • COMPANY PROFILES
        • ADVANCED MICRO DEVICES INC
        • ALPHABET INC (GOOGLE)
        • APPLE INC
        • ARM HOLDINGS PLC
        • EVGA CORPORATION
        • FUJITSU LIMITED
        • GIGA-BYTE TECHNOLOGY CO LTD
        • IMAGINATION TECHNOLOGIES LTD
        • INTEL CORPORATION
        • INTERNATIONAL BUSINESS MACHINES CORPORATION
        • NVIDIA CORPORATION
        • QUALCOMM TECHNOLOGIES INC
        • SAMSUNG ELECTRONICS CO LTD
        • SONY CORPORATION
        • TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – GRAPHIC PROCESSING UNITS (GPU)

    TABLE 2: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 3: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 4: GLOBAL DISCRETE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 5: GLOBAL DISCRETE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 6: GLOBAL INTEGRATED MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 7: GLOBAL INTEGRATED MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 8: GLOBAL HYBRID MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 9: GLOBAL HYBRID MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 10: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 11: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 12: GLOBAL COMPUTER MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 13: GLOBAL COMPUTER MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 14: GLOBAL GAMING CONSOLE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 15: GLOBAL GAMING CONSOLE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 16: GLOBAL SMARTPHONE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 17: GLOBAL SMARTPHONE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 18: GLOBAL TABLET MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 19: GLOBAL TABLET MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 20: GLOBAL TELEVISION MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 21: GLOBAL TELEVISION MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 22: GLOBAL OTHER DEVICES MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 23: GLOBAL OTHER DEVICES MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 24: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 25: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 26: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 27: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 28: GLOBAL ELECTRONICS MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 29: GLOBAL ELECTRONICS MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 30: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 31: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 32: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 33: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 34: GLOBAL OTHER INDUSTRIES MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 35: GLOBAL OTHER INDUSTRIES MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 36: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 37: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GEOGRAPHY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 38: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 39: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 40: LEADING PLAYERS OPERATING IN NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 41: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 42: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 43: LEADING PLAYERS OPERATING IN EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 44: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 45: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 46: LEADING PLAYERS OPERATING IN ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 47: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 48: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 49: LEADING PLAYERS OPERATING IN REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 50: LIST OF MERGERS & ACQUISITIONS

    TABLE 51: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 52: LIST OF PARTNERSHIPS & AGREEMENTS

    TABLE 53: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

    LIST OF FIGURES

    FIGURE 1: KEY MARKET TRENDS

    FIGURE 2: WORLDWIDE ELECTRICAL MARKET 2017-2022 (IN $ TRILLION)

    FIGURE 3: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 4: OPPORTUNITY MATRIX

    FIGURE 5: VENDOR LANDSCAPE

    FIGURE 6: KEY BUYING CRITERIA

    FIGURE 7: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY TYPE, IN 2020

    FIGURE 8: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION)

    FIGURE 9: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)

    FIGURE 10: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)

    FIGURE 11: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2020

    FIGURE 12: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)

    FIGURE 13: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $ MILLION)

    FIGURE 14: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)

    FIGURE 15: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)

    FIGURE 16: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)

    FIGURE 17: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $ MILLION)

    FIGURE 18: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY END-USER INDUSTRY, IN 2020

    FIGURE 19: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028 (IN $ MILLION)

    FIGURE 20: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)

    FIGURE 21: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028 (IN $ MILLION)

    FIGURE 22: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028 (IN $ MILLION)

    FIGURE 23: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER INDUSTRIES, 2021-2028 (IN $ MILLION)

    FIGURE 24: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 25: UNITED STATES GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 26: CANADA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 27: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 28: UNITED KINGDOM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 29: GERMANY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 30: FRANCE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 31: ITALY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 32: RUSSIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 33: BELGIUM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 34: POLAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 35: REST OF EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 36: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 37: CHINA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 38: JAPAN GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 39: INDIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 40: SOUTH KOREA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 41: INDONESIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 42: THAILAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 43: VIETNAM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 44: AUSTRALIA & NEW ZEALAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 45: REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 46: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 47: LATIN AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 48: MIDDLE EAST AND AFRICA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES
    4. GEOGRAPHICAL ANALYSIS
      • NORTH AMERICA
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED STATES
          • CANADA
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • RUSSIA
          • BELGIUM
          • POLAND
          • REST OF EUROPE
      • ASIA-PACIFIC
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • CHINA
          • JAPAN
          • INDIA
          • SOUTH KOREA
          • INDONESIA
          • THAILAND
          • VIETNAM
          • AUSTRALIA & NEW ZEALAND
          • REST OF ASIA-PACIFIC
      • REST OF WORLD
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • LATIN AMERICA
          • MIDDLE EAST AND AFRICA

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