GERMANY VIDEO GAMES MARKET FORECAST 2017-2025
The Germany video games market was valued at $3905.7 million in 2016 and is expected to reach $4112.9 million by 2025 growing at a CAGR of 0.5% during the forecast period of 2017-2025. The growing acceptance among German consumers and the increasing availability of downloadable video games content on all relevant platforms have been some of the major drivers for the growth of the video games market. Also, the ongoing incursion of smartphones in the daily lives of consumers has been a major growth booster.
The Germany video games market is divided into two segments on the basis of type; namely, hardware and software video games. Within the video games software segment, the video games software (digital) is expected to continue its momentum throughout the forecast years. This growth can mainly be attributed to the growing acceptance among German consumers and an increasing availability of downloadable video games content on all relevant platforms. With mobile games becoming increasingly popular and their value share within video games software growing constantly, developers of these types of games have now started television advertising campaigns in Germany. This reflects the strong potential of mobile games in terms of revenue generation. Mobile games which are free to play yet offer optional in-game purchases are enjoying great popularity among the German consumers.
Some of the prominent companies in the German market are Ubisoft Entertainment Ltd, King Digital Entertainment Plc, Warner Bros Entertainment Inc, Riot Games Inc, Microsoft, Wargaming.Net, and Bandai Namco and Tencent Holdings Ltd.
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- RESEARCH SCOPE
- STUDY GOALS
- SCOPE OF MARKET STUDY
- WHO WILL FIND THIS REPORT USEFUL?
- STUDY AND FORECASTING YEARS
- RESEARCH METHODOLOGY
- SOURCES OF DATA
- SECONDARY DATA
- PRIMARY DATA
- TOP DOWN APPROACH
- BOTTOM-UP APPROACH
- DATA TRIANGULATION
- SOURCES OF DATA
- EXECUTIVE SUMMARY
- MARKET DETERMINANTS
- MARKET DRIVERS
- GROWING DEMAND FOR ONLINE GAMES
- GAMES CATERING TO ALL AGES AND GENDERS
- INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
- TECHNOLOGICAL ADVANCEMENTS
- MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
- AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
- MARKET RESTRAINTS
- HIGH PRICING OF GAMES
- VIOLENT GAMES A CONCERN
- HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
- FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
- DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
- MARKET OPPORTUNITIES
- COMPETITIVE LEAGUES (E-SPORTS)
- INCREASING DEMAND FOR VIRTUAL REALITY GAMES
- MARKET CHALLENGES
- INCREASING ONLINE PIRACY
- EASY ENTRY OF NEW PLAYERS IN THE MARKET
- FREEMIUM MODEL BEING CRITICIZED
- MARKET DRIVERS
- MARKET SEGMENTATION
- BY TYPE
- HARDWARE
- HANDHELD CONSOLES
- STATIC CONSOLES
- GAMING ACCESSORIES
- VIDEO GAMES SOFTWARE
- VIDEO GAMES SOFTWARE (PHYSICAL)
- VIDEO GAMES SOFTWARE (DIGITAL)
- VIDEO GAMES SOFTWARE BY PLATFORM
- VIDEO GAMES SOFTWARE BY FORMAT
- HARDWARE
- BY DISTRIBUTION CHANNEL
- RETAIL STORES
- SUPERMARKET/HYPERMARKETS
- GAMING STORES
- ONLINE RETAILING
- RETAIL STORES
- BY TYPE
- KEY ANALYTICS
- PORTER’S ANALYSIS
- OPPORTUNITY MATRIX
- GEOGRAPHICAL ANALYSIS
- COMPETITIVE LANDSCAPE
- MARKET SHARE ANALYSIS
- TOP COMPANIES IN GERMANY
- COMPANY PROFILES
- MICROSOFT CORP
- SONY CORP
- ELECTRONIC ARTS INC
- NINTENDO
- ACTIVISION INC
- UBISOFT ENTERTAINMENT LTD
- WARNER BROS ENTERTAINMENT INC
- KING DIGITAL ENTERTAINMENT PLC
- RIOT GAMES INC
- TENCENT HOLDINGS LTD
- COM INC
- NCSOFT CORP
- BLIZZARD ENTERTAINMENT INC
- NET
- BANDAI NAMCO
- MARKET SHARE ANALYSIS
TABLE LIST
TABLE 1. GERMANY VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)TABLE 2. GERMANY VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
TABLE 3. GERMANY VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)
TABLE 4. GERMANY VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
TABLE 5. GERMANY VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
TABLE 6. GERMANY VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
TABLE 7. GERMANY VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)
TABLE 8. GERMANY VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)
TABLE 9. GERMANY VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)
TABLE 10. GERMANY VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE LIST
FIGURE 1 GERMANY VIDEO GAMES MARKET 2017-2025 ($ MILLION)FIGURE 2 GERMANY VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
FIGURE 3 GERMANY HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)
FIGURE 4 GERMANY HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)
FIGURE 5 GERMANY HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)
FIGURE 6 GERMANY GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)
FIGURE 7 GERMANY GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)
FIGURE 8 GERMANY GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)
FIGURE 9 GERMANY VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
FIGURE 10 GERMANY VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 11 GERMANY SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 12 GERMANY SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 13 GERMANY VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 14 GERMANY SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 15 GERMANY SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 16 GERMANY SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)
FIGURE 17 GERMANY SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)
FIGURE 18 GERMANY SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)
FIGURE 19 GERMANY SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 20 GERMANY SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 21 GERMANY SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 22 GERMANY SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 23 GERMANY SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)
FIGURE 24 GERMANY SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)
FIGURE 25 GERMANY SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)
FIGURE 26 GERMANY VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE 27 GERMANY VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)
FIGURE 28 GERMANY VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)
FIGURE 29 GERMANY VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)
FIGURE 30 TOP COMPANIES IN GERMANY (2016)
- MARKET SEGMENTATION
- BY TYPE
- HARDWARE
- HANDHELD CONSOLES
- STATIC CONSOLES
- GAMING ACCESSORIES
- VIDEO GAMES SOFTWARE
- VIDEO GAMES SOFTWARE (PHYSICAL)
- VIDEO GAMES SOFTWARE (DIGITAL)
- VIDEO GAMES SOFTWARE BY PLATFORM
- VIDEO GAMES SOFTWARE BY FORMAT
- HARDWARE
- BY DISTRIBUTION CHANNEL
- RETAIL STORES
- SUPERMARKET/HYPERMARKETS
- GAMING STORES
- ONLINE RETAILING
- RETAIL STORES
- BY TYPE
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