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GLOBAL EXTENDED REALITY DISPLAY MARKET FORECAST 2023-2032

In terms of revenue, the global extended reality display market was valued at $xx million in 2022, and is expected to reach $616.83 million by 2032, growing at a CAGR of 35.20% during the forecast period, 2023-2032.

GLOBAL EXTENDED REALITY DISPLAY MARKET FORECAST 2023-2032

Global Extended Reality Display Market by Offering (Hardware, Software) Market by Display Type (Organic Light Emitting Diode (OLED), Liquid Crystal Displays, Other Display Types) Market by End-User (Gaming & Entertainment, Education, Healthcare, Automotive & Manufacturing, Military & Defense, Retail, Other End-Users) by Geography

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In terms of revenue, the global extended reality display market was valued at $xx million in 2022, and is expected to reach $616.83 million by 2032, growing at a CAGR of 35.20% during the forecast period, 2023-2032.

Extended reality (XR) is a blanket term for virtual reality (VR), augmented reality (AR), mixed reality (MR), and anything in between. XR is supported by the same core technology as AR and VR.

Virtual reality users are immersed in a virtual environment wearing headgear that instantly transports them from their current location to a virtual location. Augmented reality is the process of superimposing a produced image on the physical environment. For instance, the mobile application Pokémon GO is credited with popularizing augmented reality by showing computer-generated monsters standing across streets and lawns as users explored their neighborhoods.

Extended Reality Display Market Trends

Read our latest blog on the Extended Reality Display Market

Key growth enablers of the global extended reality display market are:

  • Varied applications of AR and VR across end-users
  • Significant technological advancements in micros displays
    • Micro-LED is an innovative display technology that guarantees exceptional brightness and contrast while using minimal electricity. Accordingly, these elements are central to augmented reality (AR) and virtual reality (VR) applications for providing the finest visual experience.
    • Also, the increasing number of applications has resulted in businesses collaborating to create and incorporate cutting-edge technologies into their products and improve user experience.

Key market growth restraining factors are:

  • Limited raw materials for extended reality wearables
  • Complex manufacturing process
    • Since its debut in 2010, micro-LEDs have faced difficulties in their cost-effective production. The technique entails a number of procedures and meticulous inspections, which lengthen the manufacturing process.
    • Additionally, it has taken a long time to transition microLED displays from research to mass manufacturing, and more advancements are needed for the industry to get to the point where microLED products may be sold to consumers.

Global Extended Reality Display Market | Top Trends

  • OLED displays are becoming increasingly popular due to their simple designs, superior image quality, and flexibility. OLED screens may be shaped into certain forms without using illumination (curved screens). At present, OLED display types are expensive to produce for XR devices. Nevertheless, they benefit from economies of scale in this market.
  • The use of AR and MR is projected to increase due to 5G, the next telecom standard that promises greater data speeds. Despite the progress of 5G mobile network deployment, practical smartphone use still has a few challenges. However, these issues will likely be resolved over the coming years, bringing AR and MR into the mainstream. This is further expected to drive the need for advanced displays in extended reality technology market devices.

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Market Segmentation – Offering, Display Type, and End-User –

Market by Offering:

  • Hardware
  • Software

Market by Display Type:

  • Organic Light Emitting Diode (OLED)
    • OLEDs are solid-state monolithic devices made of a number of thin organic films that squeeze in two thin-film conductive electrodes. OLEDs are slimmer than LCDs and do not need a backlight since they are emissive displays.
    • In 2022, the majority of the market share was captured by the organic light emitting diode (OLED) in the market by display type. OLED is also evaluated to project swift growth in terms of CAGR during the forecast period.
  • Liquid Crystal Displays
  • Other Display Types

Market by End-User:

  • Gaming and Entertainment
    • In 2022, the majority of the market share was captured by gaming & entertainment in the market by end-user. In addition, it is anticipated to be the fastest-growing end-user in the market.
    • The XR tech modifies the human-to-PC screen interface by either augmenting/adding to the user’s surroundings (AR) or immersing the user in the virtual environment (VR) or both of these (MR).
    • The applications of XR in the gaming and entertainment business have been expanding, allowing gamers to place the headset or smartphone display directly in front of their eyes (VR) or add game characters to real-world settings, like in the Pokémon Go game (AR).
  • Education
  • Healthcare
  • Automotive and Manufacturing
  • Military and Defense
  • Retail
  • Other End-Users

Geographical Study based on Four Major Regions:

  • North America: The United States & Canada
  • Europe: The United Kingdom, Germany, France, Italy, Spain, Belgium, Poland, and Rest of Europe
  • Asia-Pacific: China, Japan, India, South Korea, Indonesia, Thailand, Vietnam, Taiwan, Australia & New Zealand, and Rest of Asia-Pacific
    • Asia-Pacific is anticipated to be the most dynamic regional market, with a market share of 24% in 2022, and the fastest CAGR by 2032 for the XR display market.
    • The overall spending on augmented reality and virtual reality (AR/VR) technologies in Asia-Pacific is expected to surge in the coming years. Also, investments in AR/VR technology will be driven by the growing adoption of the wireless-first approach by businesses, sectors, and public sector organizations.
    • China is the most prominent market in the region. China’s technology giants like Tencent, Alibaba, and ByteDance invest heavily in the metaverse. Morgan Stanley says the total addressable market for the metaverse could be worth $8 trillion in China.
  • Rest of World: Latin America, the Middle East & Africa

The major players in the global extended reality display market are:

  • Sony Corporation
  • Samsung Electronics Co Ltd
  • Kopin Corporation
  • Japan Display Inc
  • LG Display Co Ltd

Key strategies adopted by some of these companies:

  • In July 2022, for its brand-new, extremely bright, whole-colored brilliant active matrix liquid crystal display (AMLCD) that helicopter pilots use to display real-time flying and targeting information, Kopin obtained production orders totaling over USD 3.8 million. Deliveries for the current orders are planned through the fourth quarter of 2023.
  • In May 2022, Samsung Electronics introduced three new variants of The Wall, its cutting-edge display technology, and Micro LED technology at Integrated Systems Europe (ISE). The Wall’s cutting-edge technology would assist any enterprise by transforming it and facilitating new opportunities.
  • In December 2021, a new 4K OLED microdisplay panel-based VR headset prototype from Sony was released. The new microdisplay has a response time of less than 0.01 seconds and exceptionally low latency. A white OLED with a color-filtering architecture is used in the prototype display.

Report Synopsis:

Report Scope Details
Market Forecast Years 2023-2032
Base Year 2022
Market Historical Years 2018-2021
Forecast Units Revenue ($ Million)
Segments Analyzed Offering, Display Type, End-User
Geographies Analyzed North America, Europe, Asia-Pacific, and Rest of World
Companies Analyzed

BOE Technology Group Co Ltd, eMagin Corporation, Japan Display Inc, Kopin Corporation, LG Display Co Ltd, Lumus Ltd, Plessey Company Plc, Realfiction Holding AB, SA Photonics Inc, Samsung Electronics Co Ltd, Seiko Epson Corporation, Sony Corporation

  1. RESEARCH SCOPE & METHODOLOGY
    • STUDY OBJECTIVES
    • SCOPE OF STUDY
    • METHODOLOGY
    • ASSUMPTIONS & LIMITATIONS
  2. EXECUTIVE SUMMARY
    • MARKET SIZE & ESTIMATES
    • MARKET OVERVIEW
  3. MARKET DYNAMICS
    • KEY DRIVERS
      • VARIED APPLICATIONS OF AR AND VR ACROSS END-USERS
      • SIGNIFICANT TECHNOLOGICAL ADVANCEMENTS IN MICROS DISPLAYS
    • KEY RESTRAINTS
      • LIMITED RAW MATERIALS FOR EXTENDED REALITY WEARABLES
      • COMPLEX MANUFACTURING PROCESS
  1. KEY ANALYTICS
    • IMPACT OF COVID-19 ON EXTENDED REALITY DISPLAY MARKET
    • KEY MARKET TRENDS
    • PORTER’S FIVE FORCES ANALYSIS
      • BUYERS POWER
      • SUPPLIERS POWER
      • SUBSTITUTION
      • NEW ENTRANTS
      • INDUSTRY RIVALRY
    • OPPORTUNITY MATRIX
    • VENDOR LANDSCAPE
    • VALUE CHAIN ANALYSIS
    • KEY BUYING CRITERIA
      • APPLICATION
      • RELIABILITY
      • EASE OF USE
    • TECHNOLOGY OVERVIEW
      • VIRTUAL REALITY
      • AUGMENTED REALITY
      • MIXED REALITY
  1. MARKET BY OFFERING
    • HARDWARE
    • SOFTWARE
  2. MARKET BY DISPLAY TYPE
    • ORGANIC LIGHT EMITTING DIODE (OLED)
    • LIQUID CRYSTAL DISPLAYS
    • OTHER DISPLAY TYPES
  3. MARKET BY END-USER
    • GAMING & ENTERTAINMENT
    • EDUCATION
    • HEALTHCARE
    • AUTOMOTIVE & MANUFACTURING
    • MILITARY & DEFENSE
    • RETAIL
    • OTHER END-USERS
  4. GEOGRAPHICAL ANALYSIS
    • NORTH AMERICA
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • UNITED STATES
        • CANADA
    • EUROPE
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • GERMANY
        • UNITED KINGDOM
        • FRANCE
        • ITALY
        • SPAIN
        • BELGIUM
        • POLAND
        • REST OF EUROPE
    • ASIA-PACIFIC
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • CHINA
        • INDIA
        • JAPAN
        • SOUTH KOREA
        • INDONESIA
        • THAILAND
        • VIETNAM
        • TAIWAN
        • AUSTRALIA & NEW ZEALAND
        • REST OF ASIA-PACIFIC
    • REST OF WORLD
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • REGIONAL ANALYSIS
        • LATIN AMERICA
        • MIDDLE EAST & AFRICA
  1. COMPETITIVE LANDSCAPE
    • KEY STRATEGIC DEVELOPMENTS
      • MERGERS & ACQUISITIONS
      • PRODUCT LAUNCHES & DEVELOPMENTS
      • PARTNERSHIPS & AGREEMENTS
      • BUSINESS EXPANSIONS & DIVESTITURES
    • COMPANY PROFILES
      • BOE TECHNOLOGY GROUP CO LTD
      • EMAGIN CORPORATION
      • JAPAN DISPLAY INC
      • KOPIN CORPORATION
      • LG DISPLAY CO LTD
      • LUMUS LTD
      • PLESSEY COMPANY PLC
      • REALFICTION HOLDING AB
      • SA PHOTONICS INC
      • SAMSUNG ELECTRONICS CO LTD
      • SEIKO EPSON CORPORATION
      • SONY CORPORATION

LIST OF TABLES  

TABLE 1: MARKET SNAPSHOT – BIOMASS POWER

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY OFFERING, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 4: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY OFFERING, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 5: GLOBAL HARDWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 6: GLOBAL HARDWARE MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 7: GLOBAL SOFTWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 8: GLOBAL SOFTWARE MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 9: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY DISPLAY TYPE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 10: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY DISPLAY TYPE, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 11: GLOBAL ORGANIC LIGHT EMITTING DIODE (OLED) MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 12: GLOBAL ORGANIC LIGHT EMITTING DIODE (OLED) MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 13: GLOBAL LIQUID CRYSTAL DISPLAYS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 14: GLOBAL LIQUID CRYSTAL DISPLAYS MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 15: GLOBAL OTHER DISPLAY TYPES MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 16: GLOBAL OTHER DISPLAY TYPES MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 17: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 18: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY END-USER, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 19: GLOBAL GAMING & ENTERTAINMENT MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 20: GLOBAL GAMING & ENTERTAINMENT MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 21: GLOBAL EDUCATION MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 22: GLOBAL EDUCATION MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 23: GLOBAL HEALTHCARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 24: GLOBAL HEALTHCARE MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 25: GLOBAL MILITARY & DEFENSE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 26: GLOBAL MILITARY & DEFENSE MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 27: GLOBAL RETAIL MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 28: GLOBAL RETAIL MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 29: GLOBAL OTHER END-USERS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 30: GLOBAL OTHER END-USERS MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 31: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 32: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY GEOGRAPHY, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 33: NORTH AMERICA EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 34: NORTH AMERICA EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 35: LEADING PLAYERS OPERATING IN NORTH AMERICA EXTENDED REALITY DISPLAY MARKET

TABLE 36: EUROPE EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 37: EUROPE EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 38: LEADING PLAYERS OPERATING IN EUROPE EXTENDED REALITY DISPLAY MARKET

TABLE 39: ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 40: ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 41: LEADING PLAYERS OPERATING IN ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET

TABLE 42: REST OF WORLD EXTENDED REALITY DISPLAY MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

TABLE 43: REST OF WORLD EXTENDED REALITY DISPLAY MARKET, BY REGION, FORECAST YEARS, 2023-2032 (IN $ MILLION)

TABLE 44: LEADING PLAYERS OPERATING IN REST OF WORLD EXTENDED REALITY DISPLAY MARKET

TABLE 45: LIST OF MERGERS & ACQUISITIONS

TABLE 46: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

TABLE 47: LIST OF PARTNERSHIPS & AGREEMENTS

TABLE 48: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

LIST OF FIGURES 

FIGURE 1: POWER GENERATION FLOW OF EXTENDED REALITY DISPLAY PLANT

FIGURE 2: KEY MARKET TRENDS

FIGURE 3: PORTER’S FIVE FORCES ANALYSIS

FIGURE 4: OPPORTUNITY MATRIX

FIGURE 5: VENDOR LANDSCAPE

FIGURE 6: VALUE CHAIN ANALYSIS

FIGURE 7: KEY BUYING CRITERIA

FIGURE 8: GLOBAL EXTENDED REALITY DISPLAY MARKET, GROWTH POTENTIAL, BY OFFERING, IN 2022

FIGURE 9: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY HARDWARE, 2023-2032 (IN $ MILLION)

FIGURE 10: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY SOFTWARE, 2023-2032 (IN $ MILLION)

FIGURE 11: GLOBAL EXTENDED REALITY DISPLAY MARKET, GROWTH POTENTIAL, BY DISPLAY TYPE, IN 2022

FIGURE 12: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY ORGANIC LIGHT EMITTING DIODE (OLED), 2023-2032 (IN $ MILLION)

FIGURE 13: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY LIQUID CRYSTAL DISPLAYS, 2023-2032 (IN $ MILLION)

FIGURE 14: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY OTHER DISPLAY TYPES, 2023-2032 (IN $ MILLION)

FIGURE 15: GLOBAL EXTENDED REALITY DISPLAY MARKET, GROWTH POTENTIAL, BY END-USER, IN 2022

FIGURE 16: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY GAMING & ENTERTAINMENT, 2023-2032 (IN $ MILLION)

FIGURE 17: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY EDUCATION, 2023-2032 (IN $ MILLION)

FIGURE 18: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY HEALTHCARE, 2023-2032 (IN $ MILLION)

FIGURE 19: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY AUTOMOTIVE & MANUFACTURING, 2023-2032 (IN $ MILLION)

FIGURE 20: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY MILITARY & DEFENSE, 2023-2032 (IN $ MILLION)

FIGURE 21: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY RETAIL, 2023-2032 (IN $ MILLION)

FIGURE 22: GLOBAL EXTENDED REALITY DISPLAY MARKET, BY OTHER END-USERS, 2023-2032 (IN $ MILLION)

FIGURE 23: GLOBAL EXTENDED REALITY DISPLAY MARKET, REGIONAL OUTLOOK, 2022 & 2032 (IN %)

FIGURE 24: NORTH AMERICA EXTENDED REALITY DISPLAY MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 25: UNITED STATES EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 26: CANADA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 27: EUROPE EXTENDED REALITY DISPLAY MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 28: GERMANY EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 29: UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 30: FRANCE EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 31: ITALY EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 32: SPAIN EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 33: BELGIUM EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 34: POLAND EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 35: REST OF EUROPE EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 36: ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 37: CHINA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 38: INDIA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 39: JAPAN EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 40: SOUTH KOREA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 41: INDONESIA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 42: THAILAND EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 43: VIETNAM EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 44: TAIWAN EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 45: AUSTRALIA & NEW ZEALAND EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 46: REST OF ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 47: REST OF WORLD EXTENDED REALITY DISPLAY MARKET, REGIONAL OUTLOOK, 2022 & 2032 (IN %)

FIGURE 48: LATIN AMERICA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

FIGURE 49: MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET, 2023-2032 (IN $ MILLION)

  1. MARKET BY OFFERING
    • HARDWARE
    • SOFTWARE
  2. MARKET BY DISPLAY TYPE
    • ORGANIC LIGHT EMITTING DIODE (OLED)
    • LIQUID CRYSTAL DISPLAYS
    • OTHER DISPLAY TYPES
  3. MARKET BY END-USER
    • GAMING & ENTERTAINMENT
    • EDUCATION
    • HEALTHCARE
    • AUTOMOTIVE & MANUFACTURING
    • MILITARY & DEFENSE
    • RETAIL
    • OTHER END-USERS
  4. GEOGRAPHICAL ANALYSIS
    • NORTH AMERICA
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • UNITED STATES
        • CANADA
    • EUROPE
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • GERMANY
        • UNITED KINGDOM
        • FRANCE
        • ITALY
        • SPAIN
        • BELGIUM
        • POLAND
        • REST OF EUROPE
    • ASIA-PACIFIC
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • COUNTRY ANALYSIS
        • CHINA
        • INDIA
        • JAPAN
        • SOUTH KOREA
        • INDONESIA
        • THAILAND
        • VIETNAM
        • TAIWAN
        • AUSTRALIA & NEW ZEALAND
        • REST OF ASIA-PACIFIC
    • REST OF WORLD
      • MARKET SIZE & ESTIMATES
      • KEY GROWTH ENABLERS
      • KEY CHALLENGES
      • KEY PLAYERS
      • REGIONAL ANALYSIS
        • LATIN AMERICA
        • MIDDLE EAST & AFRICA

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    Frequently Asked Questions (FAQs):

    What is Extended Reality (XR)?

    Extended Reality (XR) is an emerging umbrella term for all the immersive technologies, augmented reality (AR), virtual reality (VR), and mixed reality (MR), in addition to those that are still to be created.

    What is OLED technology?

    OLED (Organic Light Emitting Diodes) is a flat light-emitting technology that places a series of thin organic films between two conductors. When the electric current is applied, a bright light is emitted. OLEDs are emissive displays that do not require a backlight. Also, they are more efficient and thinner than LCD displays.

    What is the forecast period of the global extended reality display market?

    The forecast period of the global extended reality display market is between 2023 and 2032.

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