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EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

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EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

The Europe graphic processing units (GPU) market is anticipated to record a CAGR of 32.79% during the forecast period, 2021-2028. The rising use of GPUs in defense and intelligence applications, technological advancements in GPUs, and the flourishing gaming industry propel market growth.

EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

Europe Graphic Processing Units (GPU) Market by Type (Discrete, Integrated, Hybrid) Market by Device (Computer, Gaming Console, Smartphone, Tablet, Television, Other Devices) Market by End-user Industry (Defense & Intelligence, Electronics, It & Telecommunication, Media & Entertainment, Other Industries) by Geography.

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The Europe graphic processing units (GPU) market is anticipated to record a CAGR of 32.79% during the forecast period, 2021-2028. The rising use of GPUs in defense and intelligence applications, technological advancements in GPUs, and the flourishing gaming industry propel market growth.

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The Europe graphic processing units (GPU) market growth analysis includes the assessment of Poland, Belgium, Italy, France, Germany, the United Kingdom, Russia, and Rest of Europe. In the UK, the market growth is attributed to the increased adoption of portable computing devices like laptops & smartphones and advanced technologies. According to the Consultancy UK Organization, around 85% of the UK’s population uses smartphones as of October 2017. Also, portable computing devices manufacturers are integrating advanced graphic computing systems for applications like VR & AR.

In France, the number of smartphone users for 2020 reached 47.18 million. Thus, the rising usage of smartphones enables the increasing usage of GPUs. Whereas countries like Belgium have the presence of several gaming startups. For example, Larian Studios is an independent RPG developer based in the country. It develops MMORPG games for steam platforms and consoles. In addition, faster GPUs are used to make game consoles work faster. At the same time, smartphone users are estimated to grow year on year. Such aspects offer adequate growth opportunities.

ARM Holdings Plc is engaged in the business of energy-efficient multiprocessors and associated technologies. The product portfolio includes graphics & multimedia, IoT solutions, securities on ARM, and processors. The company also offers a vast range of software development tools, wireless solutions, physical & systems IP, and debug adapters. It operates design centers in the US, Sweden, India, and France, with headquarters in Cambridge, England.

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • SCOPE OF STUDY
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • MARKET OVERVIEW
    3. MARKET DYNAMICS
      • PARENT MARKET ANALYSIS: SYSTEM ON CHIPS MARKET
      • DEVELOPMENT OF GPU
      • KEY DRIVERS
        • TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
        • RISING INVESTMENTS IN RESEARCH & DEVELOPMENT OF AI & VR PLATFORMS
        • GROWING DEMAND FOR ENHANCED VISUAL CONTENT
        • ADOPTION OF PORTABLE COMPUTING DEVICES
      • KEY RESTRAINTS
        • SHORTAGE OF SEMICONDUCTOR CHIPS
        • RAPID NEED FOR DEVELOPMENT OF NEW PRODUCTS
    1. KEY ANALYTICS
      • IMPACT OF COVID-19 ON GRAPHIC PROCESSING UNITS (GPU) MARKET
      • KEY MARKET TRENDS
      • PORTER’S FIVE FORCES ANALYSIS
        • BUYERS POWER
        • SUPPLIERS POWER
        • SUBSTITUTION
        • NEW ENTRANTS
        • INDUSTRY RIVALRY
      • OPPORTUNITY MATRIX
      • VENDOR LANDSCAPE
      • KEY BUYING CRITERIA
        • COST
        • PARALLELISM
        • MEMORY
        • CAPABILITY
        • WARRANTY & SERVICING
    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES
    4. GEOGRAPHICAL ANALYSIS
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • RUSSIA
          • BELGIUM
          • POLAND
          • REST OF EUROPE
    1. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
        • BUSINESS EXPANSIONS & DIVESTITURES
      • COMPANY PROFILES
        • ADVANCED MICRO DEVICES INC
        • ALPHABET INC (GOOGLE)
        • APPLE INC
        • ARM HOLDINGS PLC
        • EVGA CORPORATION
        • FUJITSU LIMITED
        • GIGA-BYTE TECHNOLOGY CO LTD
        • IMAGINATION TECHNOLOGIES LTD
        • INTEL CORPORATION
        • INTERNATIONAL BUSINESS MACHINES CORPORATION
        • NVIDIA CORPORATION
        • QUALCOMM TECHNOLOGIES INC
        • SAMSUNG ELECTRONICS CO LTD
        • SONY CORPORATION
        • TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – GRAPHIC PROCESSING UNITS (GPU)

    TABLE 2: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 3: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 4: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 5: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 6: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 7: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 8: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 9: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 10: LEADING PLAYERS OPERATING IN EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 11: LIST OF MERGERS & ACQUISITIONS

    TABLE 12: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 13: LIST OF PARTNERSHIPS & AGREEMENTS

    TABLE 14: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

    LIST OF FIGURES

    FIGURE 1: KEY MARKET TRENDS

    FIGURE 2: WORLDWIDE ELECTRICAL MARKET 2017-2022 (IN $ TRILLION)

    FIGURE 3: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 4: OPPORTUNITY MATRIX

    FIGURE 5: VENDOR LANDSCAPE

    FIGURE 6: KEY BUYING CRITERIA

    FIGURE 7: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY TYPE, IN 2020

    FIGURE 8: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION)

    FIGURE 9: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)

    FIGURE 10: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)

    FIGURE 11: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2020

    FIGURE 12: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)

    FIGURE 13: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $ MILLION)

    FIGURE 14: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)

    FIGURE 15: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)

    FIGURE 16: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)

    FIGURE 17: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $ MILLION)

    FIGURE 18: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY END-USER INDUSTRY, IN 2020

    FIGURE 19: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028 (IN $ MILLION)

    FIGURE 20: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)

    FIGURE 21: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028 (IN $ MILLION)

    FIGURE 22: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028 (IN $ MILLION)

    FIGURE 23: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER INDUSTRIES, 2021-2028 (IN $ MILLION)

    FIGURE 24: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 25: UNITED KINGDOM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 26: GERMANY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 27: FRANCE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 28: ITALY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 29: RUSSIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 30: BELGIUM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 31: POLAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 32: REST OF EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    1. GEOGRAPHICAL ANALYSIS
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • RUSSIA
          • BELGIUM
          • POLAND
          • REST OF EUROPE
    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES

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