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EUROPE GAMING MARKET FORECAST 2023-2032

SCOPE OF THE REPORT

Europe Gaming Market by Type (Online, Offline) Market by Component (Software, Hardware) Market by Device Type (Console Gaming, Mobile Gaming (Android, IOS), PC Gaming, Browser Gaming) Market by Genre (Action/ Adventure Games, Arcade Games, Strategy & Brain Games, Casino Games, Casual Games, Sports Games, Other Genres) by Geography


MARKET OVERVIEW

The Europe gaming market growth is anticipated to progress at a CAGR of 11.32% during the forecast period, 2023-2032, and is set to reach a revenue of $204.82 billion by 2032.

The Europe gaming market growth analysis includes the assessment of Spain, Poland, Germany, the United Kingdom, Italy, Belgium, France, and Rest of Europe. In the United Kingdom, the gaming software market is on a slight upward trend as of 2022. On the other hand, the decline in gaming revenue is due to changing consumer spending habits, increasing inflation, huge energy expenses, etc. At the same time, console gaming is a substantial part of the gaming industry. In addition, mobile games make up over half of all game downloads in the United Kingdom. Moreover, the UK is an active participant in the PC gaming industry, with a significant presence in the streaming and eSports businesses.

Europe-Gaming-Market

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In Belgium, gaming was the most preferred leisure activity during COVID-19. Also, the pandemic generated interest in eSports among Belgian citizens. In addition, many gamers play games on their laptops or desktops, which constitutes a considerable portion of the country’s gaming sector. This is further propelled by the convenience and growing accessibility of PC games. Moreover, the Belgian gaming industry is gaining prominence due to conventions and events like the Belgian Gaming Awards and the FACTS Convention. Such factors boost growth opportunities in these countries. 

The Europe gaming market scope includes type, genre, component, and device type. The device segment includes PC gaming, mobile gaming, browser gaming, and console gaming. 

Console games are video games created specifically for gaming consoles. Gaming consoles are specialized devices with specialized software and hardware that enable the smooth functioning of video games. They can be purchased as digital downloads or physical copies. The growing emphasis on online services is a considerable development in the console gaming sector. Additionally, several consoles offer cloud saves, multiplayer capabilities, and other online services that enable interaction among gamers globally. 

Further, console game players are increasingly buying games digitally, signifying a shift toward digital distribution in the console gaming industry. Accordingly, online shops like Nintendo eShop, PlayStation Store, and Xbox Live are gaining popularity. Similarly, ‘gaming as a service’ is another trend in the console gaming market, wherein numerous games offer content expansions and updates to keep gamers engaged. This has raised the popularity of PlayStation Now and Xbox Game Pass. 

Whereas browser games are video games played in a web browser without having to set up additional software or download. They can be played on different devices, including smartphones, tablets, laptops, and desktop computers. They are often informal & easy and frequently free to play. Also, they can be played by a vast range of players, attributed to their convenient software and hardware requirements. 

Furthermore, browser games are popular among users who prefer straightforward or casual games that can be played on the go. The different types of browser games include simulation games, strategy games, and puzzle games. In addition, many browser games have social components that enable users to engage and connect in online competition with other gamers. 

Some of the key firms operating in the Europe gaming market include Microsoft Corporation, Nintendo Co Ltd, Gameloft (Acquired by Vivendi), Nexon Co Ltd, etc.

Gameloft is an international video games developer that develops games, particularly for Java, Android, and iOs. Also, it produces games for digital devices like tablets, smartphones, mobile phones, set-top boxes, and connected TVs. It is headquartered in Paris, France. 

One of its key products includes Asphalt Series, a racing game franchise that encompasses high speed car racing on varied tracks with different cars. It comprises fictional and real-world licensed vehicle models.

REPORT SYNOPSIS

REPORT SCOPEDETAILS
Market Forecast Years2023-2032
Base Year2022
Market Historical Years2018-2022
Forecast UnitsRevenue ($ Billion)
Segments Analyzed
Device Type, Component, Genre, Type
Countries AnalyzedSpain, Poland, Germany, the United Kingdom, Italy, Belgium, France, and Rest of Europe
Companies AnalyzedActivision Blizzard, Bethesda Softworks LLC, Electronic Arts Inc, Gameloft (Acquired by Vivendi), Microsoft Corporation, Nexon Co Ltd, Nintendo Co Ltd, Nvidia, Rockstar Games Inc, Sega, Sony Corporation, Square Enix Holdings Co Ltd, Ubisoft Entertainment SA, Zynga

TABLE OF CONTENT

  1. RESEARCH SCOPE & METHODOLOGY
    1. STUDY OBJECTIVES
    2. METHODOLOGY
    3. ASSUMPTIONS & LIMITATIONS
  2. EXECUTIVE SUMMARY
    1. MARKET SIZE & ESTIMATES
    2. MARKET OVERVIEW
    3. SCOPE OF STUDY
    4. CRISIS SCENARIO ANALYSIS
    5. MAJOR MARKET FINDINGS
      1. MOBILE GAMING DELIVERS A HIGH-QUALITY GAMING EXPERIENCE
      2. ESPORTS HAS FACILITATED NEW MARKETING AVENUES
      3. SOCIAL MEDIA HAS ENABLED EASIER CONNECTIONS AMONG GAMERS
  3. MARKET DYNAMICS
    1. KEY DRIVERS
      1. EMERGENCE OF NEXT-GENERATION GAMING CONSOLES
      2. SURGING INTERNET PENETRATION
      3. GROWING NUMBER OF SMARTPHONE USERS
      4. HUGE & LOYAL CONSUMER BASE OF DIGITAL GAMES
      5. EASY AVAILABILITY OF FREE GAMES 
    2. KEY RESTRAINTS
      1. HIGH GAME DEVELOPMENT COSTS
      2. PIRACY ISSUES
      3. INCREASING PREVALENCE OF COUNTERFEIT GAMING PRODUCTS
      4. COMPLEXITY OF LOCALIZING GAMES
      5. HARDWARE COMPATIBILITY DIFFICULTIES
  4. KEY ANALYTICS
    1. TIMELINE OF THE GAMING INDUSTRY
    2. PARENT MARKET ANALYSIS: MEDIA & ENTERTAINMENT
    3. KEY TECHNOLOGY TRENDS
      1. 5G CONNECTIVITY HAS ENABLED INCREASED PROCESSING POWER AND REDUCED LATENCY
      2. VIRTUAL AND AUGMENTED REALITY DELIVER IMMERSIVE EXPERIENCES AT COMPETITIVE PRICES
      3. CLOUD GAMING GIVES ACCESS TO PLAYERS FROM ANY DEVICE, ANYTIME AND ANYWHERE
      4. EDGE COMPUTING MINIMIZES USER LATENCY, GAME LAG, AND PLAYER INPUT DELAY
      5. EMERGENCE OF DIFFERENT GAME TYPES
        1. REAL TIME STRATEGY (RTS)
        2. ROLE-PLAYING (RPG)
        3. MULTIPLAYER ONLINE BATTLE ARENA
        4. SANDBOX
        5. SHOOTER
        6. SIMULATION & SPORTS
    4. IMPACT OF COVID-19 ON GAMING MARKET
    5. PORTER’S FIVE FORCES ANALYSIS
      1. BUYERS POWER
      2. SUPPLIERS POWER
      3. SUBSTITUTION
      4. NEW ENTRANTS
      5. INDUSTRY RIVALRY
    6. GROWTH PROSPECT MAPPING
    7. MARKET MATURITY ANALYSIS
    8. MARKET CONCENTRATION ANALYSIS
    9. VALUE CHAIN ANALYSIS
      1. COMPONENT SUPPLIERS
      2. RESEARCH & DEVELOPMENT
      3. HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING
      4. DISTRIBUTORS
    10. KEY BUYING CRITERIA
      1. GAME RATINGS
      2. EXCLUSIVITY
      3. ONLINE SERVICE
      4. DEVICE TYPE & COMPATIBILITY
        1. PERFORMANCE
        2. BACKWARD COMPATIBILITY
        3. PERIPHERALS
        4. STORAGE
        5. MEDIA SUPPORT
  5. MARKET BY TYPE
    1. ONLINE
    2. OFFLINE
  6. MARKET BY COMPONENT
    1. SOFTWARE
    2. HARDWARE
  7. MARKET BY DEVICE TYPE
    1. CONSOLE GAMING
    2. MOBILE GAMING
      1. ANDROID
      2. IOS
    3. PC GAMING
    4. BROWSER GAMING
  8. MARKET BY GENRE
    1. ACTION/ ADVENTURE GAMES
    2. ARCADE GAMES
    3. STRATEGY & BRAIN GAMES
    4. CASINO GAMES
    5. CASUAL GAMES
    6. SPORTS GAMES
    7. OTHER GENRES
  9. GEOGRAPHICAL ANALYSIS
    1. EUROPE
      1. MARKET SIZE & ESTIMATES
      2. EUROPE GAMING MARKET DRIVERS
      3. EUROPE GAMING MARKET CHALLENGES
      4. EUROPE GAMING MARKET REGULATORY FRAMEWORK
      5. KEY PLAYERS IN EUROPE GAMING MARKET
      6. COUNTRY ANALYSIS
        1. UNITED KINGDOM
          1. UNITED KINGDOM GAMING MARKET SIZE & OPPORTUNITIES
        2. GERMANY
          1. GERMANY GAMING MARKET SIZE & OPPORTUNITIES
        3. FRANCE
          1. FRANCE GAMING MARKET SIZE & OPPORTUNITIES
        4. ITALY
          1. ITALY GAMING MARKET SIZE & OPPORTUNITIES
        5. SPAIN
          1. SPAIN GAMING MARKET SIZE & OPPORTUNITIES
        6. BELGIUM
          1. BELGIUM GAMING MARKET SIZE & OPPORTUNITIES
        7. POLAND
          1. POLAND MARKET SIZE & OPPORTUNITIES
        8. REST OF EUROPE
          1. REST OF EUROPE GAMING MARKET SIZE & OPPORTUNITIES
  10. COMPETITIVE LANDSCAPE
    1. KEY STRATEGIC DEVELOPMENTS
      1. MERGERS & ACQUISITIONS
      2. PRODUCT LAUNCHES & DEVELOPMENTS
      3. PARTNERSHIPS & AGREEMENTS
      4. BUSINESS EXPANSIONS & DIVESTITURES
    2. COMPANY PROFILES
      1. ACTIVISION BLIZZARD
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      2. BETHESDA SOFTWORKS LLC
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      3. ELECTRONIC ARTS INC
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      4. GAMELOFT (ACQUIRED BY VIVENDI)
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      5. MICROSOFT CORPORATION
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      6. NEXON CO LTD
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      7. NINTENDO CO LTD
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      8. NVIDIA
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      9. ROCKSTAR GAMES INC
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      10. SEGA
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      11. SONY CORPORATION
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      12. SQUARE ENIX HOLDINGS CO LTD
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      13. UBISOFT ENTERTAINMENT SA
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES
      14. ZYNGA
        1. COMPANY OVERVIEW
        2. PRODUCTS OVERVIEW
        3. STRENGTHS & CHALLENGES

LIST OF TABLES

TABLE 1: MARKET SNAPSHOT – GAMING MARKET

TABLE 2: NINTH-GENERATION GAMING CONSOLES

TABLE 3: TIMELINE OF THE GAMING INDUSTRY

TABLE 4: LEADING DISTRIBUTORS OF DIGITAL GAMES WORLDWIDE

TABLE 5: EUROPE GAMING MARKET, BY TYPE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 6: EUROPE GAMING MARKET, BY TYPE, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 7: EUROPE GAMING MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 8: EUROPE GAMING MARKET, BY COMPONENT, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 9: EUROPE GAMING MARKET, BY DEVICE TYPE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 10: EUROPE GAMING MARKET, BY DEVICE TYPE, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 11: EUROPE GAMING MARKET, BY MOBILE GAMING, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 12: EUROPE GAMING MARKET, BY MOBILE GAMING, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 13: EUROPE GAMING MARKET, BY GENRE, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 14: EUROPE GAMING MARKET, BY GENRE, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 15: EUROPE GAMING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2022 (IN $ BILLION)

TABLE 16: EUROPE GAMING MARKET, BY COUNTRY, FORECAST YEARS, 2023-2032 (IN $ BILLION)

TABLE 17: EUROPE GAMING MARKET REGULATORY FRAMEWORK

TABLE 18: KEY PLAYERS OPERATING IN EUROPE GAMING MARKET

TABLE 19: LIST OF MERGERS & ACQUISITIONS

TABLE 20: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

TABLE 21: LIST OF PARTNERSHIPS & AGREEMENTS

TABLE 22: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

LIST OF FIGURES 

FIGURE 1:  KEY TECHNOLOGY TRENDS

FIGURE 2: PORTER’S FIVE FORCES ANALYSIS

FIGURE 3: GROWTH PROSPECT MAPPING

FIGURE 4: MARKET MATURITY ANALYSIS

FIGURE 5: MARKET CONCENTRATION ANALYSIS

FIGURE 6: VALUE CHAIN ANALYSIS

FIGURE 7: KEY BUYING CRITERIA

FIGURE 8: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY TYPE, IN 2022

FIGURE 9: EUROPE GAMING MARKET, BY ONLINE, 2023-2032 (IN $ BILLION

FIGURE 10: EUROPE GAMING MARKET, BY OFFLINE, 2023-2032 (IN $ BILLION

FIGURE 11: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2022

FIGURE 12: EUROPE GAMING MARKET, BY SOFTWARE, 2023-2032 (IN $ BILLION)

FIGURE 13: EUROPE GAMING MARKET, BY HARDWARE, 2023-2032 (IN $ BILLION)

FIGURE 14: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY DEVICE TYPE, IN 2022

FIGURE 15: EUROPE GAMING MARKET, BY CONSOLE GAMING, 2023-2032 (IN $ BILLION)

FIGURE 16: EUROPE GAMING MARKET, BY MOBILE GAMING, 2023-2032 (IN $ BILLION)

FIGURE 17: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY MOBILE GAMING, IN 2022

FIGURE 18: EUROPE GAMING MARKET, BY ANDROID, 2023-2032 (IN $ BILLION)

FIGURE 19: EUROPE GAMING MARKET, BY IOS, 2023-2032 (IN $ BILLION)

FIGURE 20: EUROPE GAMING MARKET, BY PC GAMING, 2023-2032 (IN $ BILLION)

FIGURE 21: EUROPE GAMING MARKET, BY BROWSER GAMING, 2023-2032 (IN $ BILLION)

FIGURE 22: EUROPE GAMING MARKET, GROWTH POTENTIAL, BY GENRE, IN 2022

FIGURE 23: EUROPE GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2023-2032 (IN $ BILLION)

FIGURE 24: EUROPE GAMING MARKET, BY ARCADE GAMES, 2023-2032 (IN $ BILLION)

FIGURE 25: EUROPE GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2023-2032 (IN $ BILLION)

FIGURE 26: EUROPE GAMING MARKET, BY CASINO GAMES, 2023-2032 (IN $ BILLION)

FIGURE 27: EUROPE GAMING MARKET, BY CASUAL GAMES, 2023-2032 (IN $ BILLION)

FIGURE 28: EUROPE GAMING MARKET, BY SPORTS GAMES, 2023-2032 (IN $ BILLION)

FIGURE 29: EUROPE GAMING MARKET, BY OTHER GENRES, 2023-2032 (IN $ BILLION)

FIGURE 30: EUROPE GAMING MARKET, COUNTRY OUTLOOK, 2022 & 2032 (IN %)

FIGURE 31: UNITED KINGDOM GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 32: GERMANY GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 33: FRANCE GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 34: ITALY GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 35: SPAIN GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 36: BELGIUM GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 37: POLAND GAMING MARKET, 2023-2032 (IN $ BILLION)

FIGURE 38: REST OF EUROPE GAMING MARKET, 2023-2032 (IN $ BILLION)

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