EUROPE ESPORTS MARKET FORECAST 2022-2030

EUROPE ESPORTS MARKET FORECAST 2022-2030
Europe Esports Market by Revenue Streams (Sponsorship, Media Rights, Merchandise & Tickets, Publisher Fees, Advertising) Market by Genre (Multiplayer Online Battle Arena, First-person Shooter, Battle Royale Game, Real-time Strategy, Other Genres) Market by Device (Console, Personal Computer, Mobile) Market by Gender (Male Participants, Female Participants) Market by Age Group (16-24 Age Group, 25-34 Age Group, 35-44 Age Group, 44 and Above Age Group) By Geography.
The Europe eSports market is predicted to record a CAGR of 22.70% during the forecast period, 2022-2030. The involvement, investments, and sponsorships by big brands offer lucrative growth opportunities for eSports in Europe.
To know more about this report, request a free sample copy
The Europe eSports market growth evaluation includes the analysis of the United Kingdom, Poland, Spain, Russia, Italy, Nordics, France, Germany, and Rest of Europe. Ukie is a non-profit trade association in the UK that entails more than 60 of the best, most innovative, largest eSports companies. It hosts several school tournaments for video games like Smash Bros and Minecraft. It is estimated to assist in grooming the next generation of eSports stars in the UK. In addition, the UK’s largest network of eSports comprises multinational IP owners, platforms, event companies, tournament holders, teams, etc. Besides, the video game industry is majorly self-regulatory.
In France, the market benefits from the government offering special tax breaks to video games. Also, the France video game industry has more than 1130 registered establishments including distributors, developers, publishers, service providers, and technology companies. Additionally, the French embassy in Indonesia signed an MoU (Memorandum of Understanding) for collaborative developments in the gaming industry. Such factors drive market growth in these countries.
Riot Games has headquarters in West Los Angeles, California, United States. It supports, publishes, and develops competitive PvP (player vs. player) online team-based strategy games. Also, it organizes and operates several tournaments, including the Mid-Season Invitational, the European Championship, the Championship Series, and the League of Legends World Championship. Its key product offering includes the League of Legends.
To request a free sample copy of this report, please complete the form below:
We offer 10% free customization including country-level data, niche applications and competitive landscape with every report.
- RESEARCH SCOPE & METHODOLOGY
- STUDY OBJECTIVES
- SCOPE OF STUDY
- METHODOLOGY
- ASSUMPTIONS & LIMITATIONS
- EXECUTIVE SUMMARY
- MARKET SIZE & ESTIMATES
- MARKET OVERVIEW
- MARKET DYNAMICS
- MARKET SCOPE
- KEY DRIVERS
- IMPROVEMENT IN INTERNET SPEED AND ACCESSIBILITY
- LIVE STREAMING OF ESPORTS EVENTS
- IMPORTANCE OF CUSTOMER EXPERIENCE
- PRIZE MONEY INVOLVED IN ESPORTS
- SPONSORSHIPS & FRANCHISE
- KEY RESTRAINTS
- HEALTH CONCERNS
- LACK OF SINGLE REGULATORY BODY
- KEY ANALYTICS
- IMPACT OF COVID-19 ON ESPORTS MARKET
- KEY MARKET TRENDS
- PORTER’S FIVE FORCES ANALYSIS
- BUYERS POWER
- SUPPLIERS POWER
- SUBSTITUTION
- NEW ENTRANTS
- INDUSTRY RIVALRY
- OPPORTUNITY MATRIX
- VENDOR LANDSCAPE
- MARKET BY REVENUE STREAMS
- SPONSORSHIP
- MEDIA RIGHTS
- MERCHANDISE & TICKETS
- PUBLISHER FEES
- ADVERTISING
- MARKET BY GENRE
- MULTIPLAYER ONLINE BATTLE ARENA
- FIRST-PERSON SHOOTER
- BATTLE ROYALE GAME
- REAL-TIME STRATEGY
- OTHER GENRES
- MARKET BY DEVICE
- CONSOLE
- PERSONAL COMPUTER
- MOBILE
- MARKET BY GENDER
- MALE PARTICIPANTS
- FEMALE PARTICIPANTS
- MARKET BY AGE GROUP
- 16-24 AGE GROUP
- 25-34 AGE GROUP
- 35-44 AGE GROUP
- 44 AND ABOVE AGE GROUP
- GEOGRAPHICAL ANALYSIS
- EUROPE
- MARKET SIZE & ESTIMATES
- KEY GROWTH ENABLERS
- KEY CHALLENGES
- KEY PLAYERS
- COUNTRY ANALYSIS
- UNITED KINGDOM
- GERMANY
- FRANCE
- NORDICS
- ITALY
- RUSSIA
- SPAIN
- POLAND
- REST OF EUROPE
- EUROPE
- COMPETITIVE LANDSCAPE
- KEY STRATEGIC DEVELOPMENTS
- MERGERS & ACQUISITIONS
- PRODUCT LAUNCHES & DEVELOPMENTS
- PARTNERSHIPS & AGREEMENTS
- BUSINESS EXPANSIONS & DIVESTITURES
- COMPANY PROFILES
- ACTIVISION BLIZZARD
- CAPCOM CO LTD
- ELECTRONIC ARTS
- EPIC GAMES
- NINTENDO CO LTD
- PSYONIX
- RIOT GAMES INC
- SUPERCELL
- TAKE-TWO INTERACTIVE
- VALVE CORPORATION
- KEY STRATEGIC DEVELOPMENTS
LIST OF TABLES
TABLE 1: MARKET SNAPSHOT – ESPORTS
TABLE 2: EUROPE ESPORTS MARKET, BY REVENUE STREAMS, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 3: EUROPE ESPORTS MARKET, BY REVENUE STREAMS, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 4: EUROPE ESPORTS MARKET, BY GENRE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 5: EUROPE ESPORTS MARKET, BY GENRE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 6: EUROPE ESPORTS MARKET, BY DEVICE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 7: EUROPE ESPORTS MARKET, BY DEVICE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 8: EUROPE ESPORTS MARKET, BY GENDER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 9: EUROPE ESPORTS MARKET, BY GENDER, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 10: EUROPE ESPORTS MARKET, BY AGE GROUP, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 11: EUROPE ESPORTS MARKET, BY AGE GROUP, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 12: EUROPE ESPORTS MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 13: EUROPE ESPORTS MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 14: KEY PLAYERS OPERATING IN EUROPE ESPORTS MARKET
TABLE 15: LIST OF MERGERS & ACQUISITIONS
TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 18: LIST OF BUSINESS EXPANSIONS & DIVESTITURES
LIST OF FIGURES
FIGURE 1: KEY MARKET TRENDS
FIGURE 2: PORTER’S FIVE FORCES ANALYSIS
FIGURE 3: OPPORTUNITY MATRIX
FIGURE 4: VENDOR LANDSCAPE
FIGURE 5: EUROPE ESPORTS MARKET, GROWTH POTENTIAL, BY REVENUE STREAMS, IN 2021
FIGURE 6: EUROPE ESPORTS MARKET, BY SPONSORSHIP, 2022-2030 (IN $ MILLION)
FIGURE 7: EUROPE ESPORTS MARKET, BY MEDIA RIGHTS, 2022-2030 (IN $ MILLION)
FIGURE 8: EUROPE ESPORTS MARKET, BY MERCHANDISE & TICKETS, 2022-2030 (IN $ MILLION)
FIGURE 9: EUROPE ESPORTS MARKET, BY PUBLISHER FEES, 2022-2030 (IN $ MILLION)
FIGURE 10: EUROPE ESPORTS MARKET, BY ADVERTISING, 2022-2030 (IN $ MILLION)
FIGURE 11: EUROPE ESPORTS MARKET, GROWTH POTENTIAL, BY GENRE, IN 2021
FIGURE 12: EUROPE ESPORTS MARKET, BY MULTIPLAYER ONLINE BATTLE ARENA, 2022-2030 (IN $ MILLION)
FIGURE 13: EUROPE ESPORTS MARKET, BY FIRST-PERSON SHOOTER, 2022-2030 (IN $ MILLION)
FIGURE 14: EUROPE ESPORTS MARKET, BY BATTLE ROYALE GAME, 2022-2030 (IN $ MILLION)
FIGURE 15: EUROPE ESPORTS MARKET, BY REAL-TIME STRATEGY, 2022-2030 (IN $ MILLION)
FIGURE 16: EUROPE ESPORTS MARKET, BY OTHER GENRES, 2022-2030 (IN $ MILLION)
FIGURE 17: EUROPE ESPORTS MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2021
FIGURE 18: EUROPE ESPORTS MARKET, BY CONSOLE, 2022-2030 (IN $ MILLION)
FIGURE 19: EUROPE ESPORTS MARKET, BY PERSONAL COMPUTER, 2022-2030 (IN $ MILLION)
FIGURE 20: EUROPE ESPORTS MARKET, BY MOBILE, 2022-2030 (IN $ MILLION)
FIGURE 21: EUROPE ESPORTS MARKET, GROWTH POTENTIAL, BY GENDER, IN 2021
FIGURE 22: EUROPE ESPORTS MARKET, BY MALE PARTICIPANTS, 2022-2030 (IN $ MILLION)
FIGURE 23: EUROPE ESPORTS MARKET, BY FEMALE PARTICIPANTS, 2022-2030 (IN $ MILLION)
FIGURE 24: EUROPE ESPORTS MARKET, GROWTH POTENTIAL, BY AGE GROUP, IN 2021
FIGURE 25: EUROPE ESPORTS MARKET, BY 16-24 AGE GROUP, 2022-2030 (IN $ MILLION)
FIGURE 26: EUROPE ESPORTS MARKET, BY 25-34 AGE GROUP, 2022-2030 (IN $ MILLION)
FIGURE 27: EUROPE ESPORTS MARKET, BY 35-44 AGE GROUP, 2022-2030 (IN $ MILLION)
FIGURE 28: EUROPE ESPORTS MARKET, BY 44 AND ABOVE AGE GROUP, 2022-2030 (IN $ MILLION)
FIGURE 29: EUROPE ESPORTS MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
FIGURE 30: UNITED KINGDOM ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 31: GERMANY ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 32: FRANCE ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 33: NORDICS ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 34: ITALY ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 35: RUSSIA ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 36: SPAIN ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 37: POLAND ESPORTS MARKET, 2022-2030 (IN $ MILLION)
FIGURE 38: REST OF EUROPE ESPORTS MARKET, 2022-2030 (IN $ MILLION)
- GEOGRAPHICAL ANALYSIS
- EUROPE
- MARKET SIZE & ESTIMATES
- KEY GROWTH ENABLERS
- KEY CHALLENGES
- KEY PLAYERS
- COUNTRY ANALYSIS
- UNITED KINGDOM
- GERMANY
- FRANCE
- NORDICS
- ITALY
- RUSSIA
- SPAIN
- POLAND
- REST OF EUROPE
- EUROPE
- MARKET BY REVENUE STREAMS
- SPONSORSHIP
- MEDIA RIGHTS
- MERCHANDISE & TICKETS
- PUBLISHER FEES
- ADVERTISING
- MARKET BY GENRE
- MULTIPLAYER ONLINE BATTLE ARENA
- FIRST-PERSON SHOOTER
- BATTLE ROYALE GAME
- REAL-TIME STRATEGY
- OTHER GENRES
- MARKET BY DEVICE
- CONSOLE
- PERSONAL COMPUTER
- MOBILE
- MARKET BY GENDER
- MALE PARTICIPANTS
- FEMALE PARTICIPANTS
- MARKET BY AGE GROUP
- 16-24 AGE GROUP
- 25-34 AGE GROUP
- 35-44 AGE GROUP
- 44 AND ABOVE AGE GROUP
To request a free sample copy of this report, please complete the form below :
We offer 10% free customization including country-level data, niche applications and competitive landscape with every report.